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COVID19 and pirates and a dragon
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<blockquote data-quote="Imaculata" data-source="post: 7969016" data-attributes="member: 6801286"><p>We finished up the fight with the dragon. I'm very happy with roll20 so far. Our entire group has grown accustomed to using it. This fight spanned two sessions, giving the players some time to reconsider their strategy. At the start of the last session they debuffed the dragon, so they could finally hit the creature with attacks. I had the dragon also use its slow gas, but unfortunately for me and my dragon, only one player was affected. Now that the dragon was no longer buffed up, the advantage swung largely in the favor of the players. At their current level, their damage per round is truly frightening. </p><p></p><p>The dragon was able to put a serious dent in the health of the players, but was ultimately defeated. I gave the players the option to slay the dragon, or keep it alive. They chose the honorable option, and let it live. They understood that the dragon was trying to test them, and expected the dragon to accept his defeat, which it did. The captain of the party asked the dragon if he could take the ship's logs. Since these were of no value to the dragon, he let him take them. I described to the player how he found the ship's logs in the captain's room, where there was also plenty of treasure. However, instead of stealing some of the dragon's treasure, he instead replaced one coin, with one he had made himself (and had his own face on it). This was an interesting roleplaying moment, so I made a note to give the party bonus roleplaying exp for it.</p><p></p><p>As we finished up this scene, the party returned to their ship. I had prepared a separate page for onboard their ship, which was just a nice backdrop of a ship by sunset. This is another good use of roll20: you can just show some piece of concept art you've found online to set the scene, and let the imagination of the players do the rest. Whenever roleplaying occurs onboard their ship, we don't really need a map for that. So we use theater of the mind instead. The players started planning their next destination, so I switched them to a new page with the world map on it. This is a map they are very familiar with, since we've been using it almost every session. I swapped back and forth between the map and the ship whenever appropriate. </p><p></p><p>After they picked their destination (the harbor city of Petite-fort Lucia), I fast forwarded the game a bit, so that we could end the session on their moment of arrival. I moved them to a new page with the map of the city where they would be arriving. I gave them a clear description of the city and let them make some knowledge checks to further clarify some questions they had.</p><p></p><p>Much to their surprise, <strong>Petite-fort Lucia</strong> was anything but petite (small). Built against the side of a mountain, the city sloped upwards, giving the players a full view of the entire fortified city from the harbor. The city had many fortified walls and a large basilique in the centre of it, which dominated the city and equalled the vatican in scale. An intricate system of logflumes snaked its way throughout the city. Behind the city loomed a dark misty forest...</p><p></p><p>For this map I had to <strong>turn off the grid</strong> function of roll20 as well, to make the map look better. I also noticed that I should remember to <strong>turn off fog of war</strong>, or the picture will be completely black for the players. So if you're a DM, remember that if the picture you've loaded looks a little bit dimmer than it should, that probably means fog of war is still on.</p><p></p><p>To see how I prepare a new location for the next session, check <a href="https://www.enworld.org/threads/designing-a-city-for-my-pirate-campaign.671615/" target="_blank">THIS</a> thread.</p></blockquote><p></p>
[QUOTE="Imaculata, post: 7969016, member: 6801286"] We finished up the fight with the dragon. I'm very happy with roll20 so far. Our entire group has grown accustomed to using it. This fight spanned two sessions, giving the players some time to reconsider their strategy. At the start of the last session they debuffed the dragon, so they could finally hit the creature with attacks. I had the dragon also use its slow gas, but unfortunately for me and my dragon, only one player was affected. Now that the dragon was no longer buffed up, the advantage swung largely in the favor of the players. At their current level, their damage per round is truly frightening. The dragon was able to put a serious dent in the health of the players, but was ultimately defeated. I gave the players the option to slay the dragon, or keep it alive. They chose the honorable option, and let it live. They understood that the dragon was trying to test them, and expected the dragon to accept his defeat, which it did. The captain of the party asked the dragon if he could take the ship's logs. Since these were of no value to the dragon, he let him take them. I described to the player how he found the ship's logs in the captain's room, where there was also plenty of treasure. However, instead of stealing some of the dragon's treasure, he instead replaced one coin, with one he had made himself (and had his own face on it). This was an interesting roleplaying moment, so I made a note to give the party bonus roleplaying exp for it. As we finished up this scene, the party returned to their ship. I had prepared a separate page for onboard their ship, which was just a nice backdrop of a ship by sunset. This is another good use of roll20: you can just show some piece of concept art you've found online to set the scene, and let the imagination of the players do the rest. Whenever roleplaying occurs onboard their ship, we don't really need a map for that. So we use theater of the mind instead. The players started planning their next destination, so I switched them to a new page with the world map on it. This is a map they are very familiar with, since we've been using it almost every session. I swapped back and forth between the map and the ship whenever appropriate. After they picked their destination (the harbor city of Petite-fort Lucia), I fast forwarded the game a bit, so that we could end the session on their moment of arrival. I moved them to a new page with the map of the city where they would be arriving. I gave them a clear description of the city and let them make some knowledge checks to further clarify some questions they had. Much to their surprise, [B]Petite-fort Lucia[/B] was anything but petite (small). Built against the side of a mountain, the city sloped upwards, giving the players a full view of the entire fortified city from the harbor. The city had many fortified walls and a large basilique in the centre of it, which dominated the city and equalled the vatican in scale. An intricate system of logflumes snaked its way throughout the city. Behind the city loomed a dark misty forest... For this map I had to [B]turn off the grid[/B] function of roll20 as well, to make the map look better. I also noticed that I should remember to [B]turn off fog of war[/B], or the picture will be completely black for the players. So if you're a DM, remember that if the picture you've loaded looks a little bit dimmer than it should, that probably means fog of war is still on. To see how I prepare a new location for the next session, check [url=https://www.enworld.org/threads/designing-a-city-for-my-pirate-campaign.671615/]THIS[/url] thread. [/QUOTE]
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