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Cower In The Shadow Of The Demon Lord
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<blockquote data-quote="Banesfinger" data-source="post: 7723396" data-attributes="member: 9164"><p>We have played a campaign spanning 0-level to 10th (max). Our impressions:</p><p>- It plays a lot like D&D 5e to us, with a smattering of Warhammer FRPG thrown in (loads of classes to choose from/advance into). </p><p>- Players loved how they could choose 'spell lists' to learn/specialize in.</p><p>- It even has its own version of advantage/disadvantage.</p><p>- I'd agree with the opening review: upper level (7-10) play seemed to be a little 'off-balance'. It also slowed-down for players as their PC sheet started to fill up with waaaay too many abilities to keep track of (only about 20% improve on existing abilities instead of getting new ones). However, some players may like that...</p><p>- My players loved some of the 'gross' spell descriptions/effects. Definitely for a mature audience. </p><p>- As a DM, it was a 'medium' effort to place into a different game world (e.g. Forgotten Realms): easy enough to remove some of the 'steam' technology, but you need to buy supplements for some common races: Elves, halflings, etc.</p></blockquote><p></p>
[QUOTE="Banesfinger, post: 7723396, member: 9164"] We have played a campaign spanning 0-level to 10th (max). Our impressions: - It plays a lot like D&D 5e to us, with a smattering of Warhammer FRPG thrown in (loads of classes to choose from/advance into). - Players loved how they could choose 'spell lists' to learn/specialize in. - It even has its own version of advantage/disadvantage. - I'd agree with the opening review: upper level (7-10) play seemed to be a little 'off-balance'. It also slowed-down for players as their PC sheet started to fill up with waaaay too many abilities to keep track of (only about 20% improve on existing abilities instead of getting new ones). However, some players may like that... - My players loved some of the 'gross' spell descriptions/effects. Definitely for a mature audience. - As a DM, it was a 'medium' effort to place into a different game world (e.g. Forgotten Realms): easy enough to remove some of the 'steam' technology, but you need to buy supplements for some common races: Elves, halflings, etc. [/QUOTE]
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