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Cower In The Shadow Of The Demon Lord
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<blockquote data-quote="Brodie" data-source="post: 7723536" data-attributes="member: 6776288"><p>One of the things I love is that - while it has a level-based system - it's up to the GM as when the characters advance in level, not some arbitrary experience system. The basic rules say that when they complete an adventure, they should level up. So if you have them start as starting level (level 0), you can run eleven published adventures and they'll be maxed out. The Forbidden Rules book has rules for... I guess you could call it epic level stuff. It also has variant rules and extra to make the game more to your liking. And that's not even counting the Poisoned Pages PDFs that have other variant rules, like expanded rules for insanity and combat damage that affects how characters perform. Don't like the core setting? There's Godless, a Mad Max-esque version of Earth where humans have mutated into the orcs, goblins, dwarves, etc. of the game (and there's still vanilla humans, of course). Love the setting in the core book? There's PDFs detailing several locations in the setting.</p><p></p><p>I'll freely admit that I stumbled across this on Kickstarter and backed it and then forgot about it until the book showed up in the mail. It has since taken a place next to L5R as one of my two favorite game systems.</p></blockquote><p></p>
[QUOTE="Brodie, post: 7723536, member: 6776288"] One of the things I love is that - while it has a level-based system - it's up to the GM as when the characters advance in level, not some arbitrary experience system. The basic rules say that when they complete an adventure, they should level up. So if you have them start as starting level (level 0), you can run eleven published adventures and they'll be maxed out. The Forbidden Rules book has rules for... I guess you could call it epic level stuff. It also has variant rules and extra to make the game more to your liking. And that's not even counting the Poisoned Pages PDFs that have other variant rules, like expanded rules for insanity and combat damage that affects how characters perform. Don't like the core setting? There's Godless, a Mad Max-esque version of Earth where humans have mutated into the orcs, goblins, dwarves, etc. of the game (and there's still vanilla humans, of course). Love the setting in the core book? There's PDFs detailing several locations in the setting. I'll freely admit that I stumbled across this on Kickstarter and backed it and then forgot about it until the book showed up in the mail. It has since taken a place next to L5R as one of my two favorite game systems. [/QUOTE]
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