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Coyote & Crow: Stories of the Free Lands: An Interview with Connor Alexander
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<blockquote data-quote="teitan" data-source="post: 8752298" data-attributes="member: 3457"><p>Thing is, it really isn't the "first". There are plenty of other RPGs and we go through cycles with these that people forget about where games will make a huge splash for a few years and just disappear into the aethers as if they were memories. We've had other games that have been respectful of various cultures including indigenous people, even in the D20 era during these cycles and they made some major splashes for similar reasons before fading away. I get the "made by indigenous people" element is a big key part and in many cases a lot of these were developed by or with indigenous peoples or people from those cultures. Does that mean Alexander shouldn't try? Good god no! He did a bang up job and he's allowed to be frustrated but he needs to work on that PR. A better spin would have been "we want everyone to play our game and made it for everyone" and run a sale on the pdfs or to promote the game not an exasperated pinching of the bridge of the nose and then finger pointing. Get the game in a humble bundle for some really noteworthy cause, generate some positive vibes.</p></blockquote><p></p>
[QUOTE="teitan, post: 8752298, member: 3457"] Thing is, it really isn't the "first". There are plenty of other RPGs and we go through cycles with these that people forget about where games will make a huge splash for a few years and just disappear into the aethers as if they were memories. We've had other games that have been respectful of various cultures including indigenous people, even in the D20 era during these cycles and they made some major splashes for similar reasons before fading away. I get the "made by indigenous people" element is a big key part and in many cases a lot of these were developed by or with indigenous peoples or people from those cultures. Does that mean Alexander shouldn't try? Good god no! He did a bang up job and he's allowed to be frustrated but he needs to work on that PR. A better spin would have been "we want everyone to play our game and made it for everyone" and run a sale on the pdfs or to promote the game not an exasperated pinching of the bridge of the nose and then finger pointing. Get the game in a humble bundle for some really noteworthy cause, generate some positive vibes. [/QUOTE]
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Coyote & Crow: Stories of the Free Lands: An Interview with Connor Alexander
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