Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
The
VOIDRUNNER'S CODEX
is coming! Explore new worlds, fight oppressive empires, fend off fearsome aliens, and wield deadly psionics with this comprehensive boxed set expansion for 5E and A5E!
Community
General Tabletop Discussion
*Dungeons & Dragons
Cozy Sunday Discussion: Everyday Magic In Your World
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Oofta" data-source="post: 9146530" data-attributes="member: 6801845"><p>While PC classes are the exception to magic users, various types of ritual magic are quite ubiquitous in my world to the extent that people don't even know they're doing magic. So the blacksmith hums a tune and follows a pattern handed down to him while making a knife and the knife never rusts and stays sharp longer than it should. The baker's cookies really are magically delicious and their bread stays fresh longer. People can go to the local herbalist and get effective medicine so, for example, childhood mortality is dramatically reduced. Most homes have at least one source of magical light because even though it's expensive having a 100% safe light that lasts literally forever is game changing.</p><p></p><p>But it goes beyond that. People heal faster because their bodies take advantage of magic. So that broken leg that would normally heal in 6 months instead takes 6 weeks. People don't realize they heal faster because to them, it's just normal. I still use gritty rest rules because, along with reasons of pacing, because it still takes time to recuperate. It's just much faster. Other supernatural things are, if not common, not particularly surprising. Innocuous house spirits are relatively common, that piece of equipment that's particularly stubborn may indeed be inhabited by an elemental.</p><p></p><p>But it also explains stagnation of technology and some of the oddities of D&D. Gold is more common because some alchemists really did learn to turn lead into gold, but there's still a cost to the transformation. Technology has stagnated in some ways, why create a steam engine when you can create a golem that, again, will last forever with minimal maintenance barring accident. Meanwhile those steam engines need special protection lest steam mephits decide it would be a fun "home". Crops grow faster and are harvested slightly more effectively, getting close to crop yields we see with modern fertilizer.</p><p></p><p>On the other hand, I don't go to Eberron levels of magi-tech. There are no magical railroads, while there is the occasional flying ship they're rare. The wealthiest people might have a carriage pulled by magical horses if they want ostentatious displays of wealth but even for the wealthy it's rare.</p><p></p><p>Magic is pretty ubiquitous in my campaign world, but it's mostly in small ways that serve to aid people in their everyday lives.</p></blockquote><p></p>
[QUOTE="Oofta, post: 9146530, member: 6801845"] While PC classes are the exception to magic users, various types of ritual magic are quite ubiquitous in my world to the extent that people don't even know they're doing magic. So the blacksmith hums a tune and follows a pattern handed down to him while making a knife and the knife never rusts and stays sharp longer than it should. The baker's cookies really are magically delicious and their bread stays fresh longer. People can go to the local herbalist and get effective medicine so, for example, childhood mortality is dramatically reduced. Most homes have at least one source of magical light because even though it's expensive having a 100% safe light that lasts literally forever is game changing. But it goes beyond that. People heal faster because their bodies take advantage of magic. So that broken leg that would normally heal in 6 months instead takes 6 weeks. People don't realize they heal faster because to them, it's just normal. I still use gritty rest rules because, along with reasons of pacing, because it still takes time to recuperate. It's just much faster. Other supernatural things are, if not common, not particularly surprising. Innocuous house spirits are relatively common, that piece of equipment that's particularly stubborn may indeed be inhabited by an elemental. But it also explains stagnation of technology and some of the oddities of D&D. Gold is more common because some alchemists really did learn to turn lead into gold, but there's still a cost to the transformation. Technology has stagnated in some ways, why create a steam engine when you can create a golem that, again, will last forever with minimal maintenance barring accident. Meanwhile those steam engines need special protection lest steam mephits decide it would be a fun "home". Crops grow faster and are harvested slightly more effectively, getting close to crop yields we see with modern fertilizer. On the other hand, I don't go to Eberron levels of magi-tech. There are no magical railroads, while there is the occasional flying ship they're rare. The wealthiest people might have a carriage pulled by magical horses if they want ostentatious displays of wealth but even for the wealthy it's rare. Magic is pretty ubiquitous in my campaign world, but it's mostly in small ways that serve to aid people in their everyday lives. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Cozy Sunday Discussion: Everyday Magic In Your World
Top