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CP2020 - Help with HR after a decade long break
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<blockquote data-quote="Primitive Screwhead" data-source="post: 4789239" data-attributes="member: 20805"><p>I like the concept behind the new firearm rules, but would want to trim it down to something a bit easier to run off the cuff.. both for my peice of mind as well as belaying my players reluctance to play a different system. stat + skill + 1D10 vs DC is alot easier to explain.</p><p></p><p>I also like the idea of supressive fire, but prefer to give players an option instead of forcing an action.</p><p></p><p>Perhaps steal some D20isms and split the turn into a move action and an attack action. When they get shot at, they can dive for cover {sacrificing the next move action and decreasing the chances of getting hit} or face it down {Luck check to reduce damage }</p><p> With the lethality of damage, diving for cover would be the preferable route.</p><p></p><p>This also means that combat focus needs to choose between Ref for movement, Cool to hit, Int for going first, Bod for soaking damage, Luck for facing down fire, and Empathy...</p><p></p><p></p><p></p><p>.. I will have to think on the details more.. tonight my brain is a bit fried and probably not going straight <img src="http://www.enworld.org/forum/images/smilies/yawn.png" class="smilie" loading="lazy" alt=":yawn:" title="Yawn :yawn:" data-shortname=":yawn:" /> Time for bed!</p></blockquote><p></p>
[QUOTE="Primitive Screwhead, post: 4789239, member: 20805"] I like the concept behind the new firearm rules, but would want to trim it down to something a bit easier to run off the cuff.. both for my peice of mind as well as belaying my players reluctance to play a different system. stat + skill + 1D10 vs DC is alot easier to explain. I also like the idea of supressive fire, but prefer to give players an option instead of forcing an action. Perhaps steal some D20isms and split the turn into a move action and an attack action. When they get shot at, they can dive for cover {sacrificing the next move action and decreasing the chances of getting hit} or face it down {Luck check to reduce damage } With the lethality of damage, diving for cover would be the preferable route. This also means that combat focus needs to choose between Ref for movement, Cool to hit, Int for going first, Bod for soaking damage, Luck for facing down fire, and Empathy... .. I will have to think on the details more.. tonight my brain is a bit fried and probably not going straight :yawn: Time for bed! [/QUOTE]
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