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<blockquote data-quote="Argyle King" data-source="post: 6598391" data-attributes="member: 58416"><p>This is the rough draft that I currently have:</p><p></p><p>ZEETLE (Adult)</p><p>large beast, unaligned</p><p>-------------------------------------</p><p>Armor Class 15</p><p>Hit Points 57 (6d10 + 24)</p><p>Speed 25 ft</p><p>------------------------------------</p><p>STR 20 (+5) DEX 8 (-1) CON 18 (+4) INT 2 (-4) WIS 9 (-1) CHA 4 (-3)</p><p>------------------------------------</p><p>Skills Perception +2; Survival +2</p><p>Senses Blindsight 30 ft; Passive Perception 11</p><p>Languages -</p><p>Challenge 3/4 (150 xp)</p><p>------------------------------------</p><p>Illumination. The Zeetle sheds bright light in a 10-foot radius</p><p>and dim light for an additional 10 feet.</p><p></p><p>Actions</p><p>------------</p><p>Slam Attack: +3 to hit, reach 5 feet, one target. </p><p>Hit: 7 (1d4 + 5); on a critical hit the target must</p><p>make a DC 13 Strength saving throw or be knocked prone. </p><p></p><p></p><p></p><p>Additional thoughts/notes: If I reduce the number of hit dice to 5,</p><p>that gives me a HP value of 47 which I believe puts the creature more</p><p>solidly into CR 1/2. I've considered using that as a sort of progression. </p><p>The version above could be an older/tougher version that occurs</p><p>once a Zeetle makes it to 6HD. Normal adults would be 5HD;</p><p>; young adults could be 4HD, and younger</p><p>categories would have less and be smaller sizes. </p><p></p><p>The intent of the creature is to fulfill a niche similar to </p><p>a buffalo for a group of desert elves. </p><p>While the creature tends to be a somewhat passive</p><p>grazing animal, they can be tough to</p><p>bring down and possibly violent when</p><p>provoked (or during mating seasons.)</p><p></p><p>In my mind, they look like large zebra-striped</p><p>beetles... hence "Zeetle."</p><p></p><p>I also plan to create a larger and more</p><p>deadly "bull" version which is rarer. </p><p></p><p>I was thinking a pack defense mechanism</p><p>would be to mark an enemy with a </p><p>pheromone which causes the rest of</p><p>the pack to be hostile toward an</p><p>aggressor. I don't yet have a clear</p><p>picture for how that works yet though.</p></blockquote><p></p>
[QUOTE="Argyle King, post: 6598391, member: 58416"] This is the rough draft that I currently have: ZEETLE (Adult) large beast, unaligned ------------------------------------- Armor Class 15 Hit Points 57 (6d10 + 24) Speed 25 ft ------------------------------------ STR 20 (+5) DEX 8 (-1) CON 18 (+4) INT 2 (-4) WIS 9 (-1) CHA 4 (-3) ------------------------------------ Skills Perception +2; Survival +2 Senses Blindsight 30 ft; Passive Perception 11 Languages - Challenge 3/4 (150 xp) ------------------------------------ Illumination. The Zeetle sheds bright light in a 10-foot radius and dim light for an additional 10 feet. Actions ------------ Slam Attack: +3 to hit, reach 5 feet, one target. Hit: 7 (1d4 + 5); on a critical hit the target must make a DC 13 Strength saving throw or be knocked prone. Additional thoughts/notes: If I reduce the number of hit dice to 5, that gives me a HP value of 47 which I believe puts the creature more solidly into CR 1/2. I've considered using that as a sort of progression. The version above could be an older/tougher version that occurs once a Zeetle makes it to 6HD. Normal adults would be 5HD; ; young adults could be 4HD, and younger categories would have less and be smaller sizes. The intent of the creature is to fulfill a niche similar to a buffalo for a group of desert elves. While the creature tends to be a somewhat passive grazing animal, they can be tough to bring down and possibly violent when provoked (or during mating seasons.) In my mind, they look like large zebra-striped beetles... hence "Zeetle." I also plan to create a larger and more deadly "bull" version which is rarer. I was thinking a pack defense mechanism would be to mark an enemy with a pheromone which causes the rest of the pack to be hostile toward an aggressor. I don't yet have a clear picture for how that works yet though. [/QUOTE]
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