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<blockquote data-quote="Khisanth the Ancient" data-source="post: 982486" data-attributes="member: 11368"><p>Myrnicol the Burnt (Fiendish Lizard)</p><p>Tiny Magical Beast</p><p>Hit Dice: 1/2d8 (2 hp)</p><p>Initiative: +2 (Dex)</p><p>Speed: 20 ft., climb 20 ft.</p><p>AC: 14 (+2 size, +2 Dex)</p><p>Attacks: Bite +4 melee</p><p>Damage: Bite 1d4 - 4</p><p>Face/Reach: 2 1/2 ft. by 2 1/2 ft. / 0 ft.</p><p>Special Attacks: Smite good</p><p>Special Qualities: Darkvision 60 ft., SR 1, cold resistance 5, fire resistance 5</p><p>Saves: Fort +2, Ref +4, Will +1</p><p>Abilities: Str 3, Dex 15, Con 10, Int 3, Wis 12, Cha 2</p><p>Skills: Balance +10, Climb +12, Hide +13, Listen +4, Spot +4</p><p>Feats: Weapon Finesse (bite)</p><p>Climate/Terrain: Any land and underground</p><p>Organization: Solitary</p><p>CR: 1/6</p><p>Treasure: None</p><p>Alignment: Neutral evil</p><p>Advancement: -</p><p></p><p>At one time, there were many lizards in one small village. But, over a period of three months, they disappeared. Unknown to the villagers, the reason behind this disappearance was Myrnicol the Burnt. </p><p> Myrnicol resembles a common lizard outwardly, save that he is slightly larger - but not outside the range of natural variation. However, this somewhat unassuming body conceals the spirit of a demon.</p><p> He devoured the other lizards, and is now looking for bigger prey...</p><p>COMBAT</p><p>Myrnicol smites good in the first round if facing good creatures.</p><p>Smite Good (Su): Once per day, Myrnicol may make a normal attack to deal 1 extra point of damage to a good foe.</p></blockquote><p></p>
[QUOTE="Khisanth the Ancient, post: 982486, member: 11368"] Myrnicol the Burnt (Fiendish Lizard) Tiny Magical Beast Hit Dice: 1/2d8 (2 hp) Initiative: +2 (Dex) Speed: 20 ft., climb 20 ft. AC: 14 (+2 size, +2 Dex) Attacks: Bite +4 melee Damage: Bite 1d4 - 4 Face/Reach: 2 1/2 ft. by 2 1/2 ft. / 0 ft. Special Attacks: Smite good Special Qualities: Darkvision 60 ft., SR 1, cold resistance 5, fire resistance 5 Saves: Fort +2, Ref +4, Will +1 Abilities: Str 3, Dex 15, Con 10, Int 3, Wis 12, Cha 2 Skills: Balance +10, Climb +12, Hide +13, Listen +4, Spot +4 Feats: Weapon Finesse (bite) Climate/Terrain: Any land and underground Organization: Solitary CR: 1/6 Treasure: None Alignment: Neutral evil Advancement: - At one time, there were many lizards in one small village. But, over a period of three months, they disappeared. Unknown to the villagers, the reason behind this disappearance was Myrnicol the Burnt. Myrnicol resembles a common lizard outwardly, save that he is slightly larger - but not outside the range of natural variation. However, this somewhat unassuming body conceals the spirit of a demon. He devoured the other lizards, and is now looking for bigger prey... COMBAT Myrnicol smites good in the first round if facing good creatures. Smite Good (Su): Once per day, Myrnicol may make a normal attack to deal 1 extra point of damage to a good foe. [/QUOTE]
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