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General Tabletop Discussion
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CR and Encounter Difficulty: Is It Consistently Wrong?
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<blockquote data-quote="FormerlyHemlock" data-source="post: 6478893" data-attributes="member: 6787650"><p>Neither consistent nor unpredictable. I can eyeball a monster and say, "That CR monster is a pushover: since it has only 30 movement, Int 1, and no stealth abilities, a smart party can just disengage and kill it from range." Then I look at orcs and say, "Due to the Aggressive trait, CR is pretty accurate; if the party gets advantage via ambush or similar, they can handle large numbers of orcs, but in a white room scenario the orc's full HP/damage will come into play and it will be as deadly as CR implies." Then I look at Intellect Devourers and say, "Can possess humanoid hosts to attack from stealth; deals perma-stun on an Int save with a special condition on top; can auto-kill anybody who is asleep <em>and</em> take over their body; this guy is wildly and crazily dangerous even to 10th level parties, although variance on the outcomes will be high."</p><p></p><p>The main thing that keeps a monster from being very deadly is a low Int score, because then it won't use tactics. Therefore, an Iron Golem in an abandoned tomb is a pushover, but an Iron Golem under the active direction of the artificer who created him is a credible threat.</p></blockquote><p></p>
[QUOTE="FormerlyHemlock, post: 6478893, member: 6787650"] Neither consistent nor unpredictable. I can eyeball a monster and say, "That CR monster is a pushover: since it has only 30 movement, Int 1, and no stealth abilities, a smart party can just disengage and kill it from range." Then I look at orcs and say, "Due to the Aggressive trait, CR is pretty accurate; if the party gets advantage via ambush or similar, they can handle large numbers of orcs, but in a white room scenario the orc's full HP/damage will come into play and it will be as deadly as CR implies." Then I look at Intellect Devourers and say, "Can possess humanoid hosts to attack from stealth; deals perma-stun on an Int save with a special condition on top; can auto-kill anybody who is asleep [I]and[/I] take over their body; this guy is wildly and crazily dangerous even to 10th level parties, although variance on the outcomes will be high." The main thing that keeps a monster from being very deadly is a low Int score, because then it won't use tactics. Therefore, an Iron Golem in an abandoned tomb is a pushover, but an Iron Golem under the active direction of the artificer who created him is a credible threat. [/QUOTE]
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