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General Tabletop Discussion
*Dungeons & Dragons
CR and Encounter Difficulty: Is It Consistently Wrong?
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<blockquote data-quote="FormerlyHemlock" data-source="post: 6478929" data-attributes="member: 6787650"><p><tangent></p><p></p><p>FWIW, I was oversimplifying when I said "low Int score", and I agree with your example (wolves vs. scholars).</p><p></p><p>Wolves will still not have extremely sophisticated tactics--I've always run them as mostly limited to ambushes and night attacks (if the D&D combat system were more sophisticated then they'd attack to disrupt and exhaust, but in the rules as written it's more efficient to simply go for the kill) but that is more than the scholars are likely to come up with. (Or rather, the scholars might come up with extremely <em>sophisticated</em> tactics but there is no guarantee the sophistication will actually enhance effectiveness.)</p><p></p><p></tangent></p><p></p><p>The larger point here is that all combat encounters with unsophisticated tactics and melee sluggers resemble each other, no matter how much you scale up HP/damage and therefore CR. They are all vulnerable to the exact same counters. This ceases to be true if tactics change: an earth elemental or bulette doing hit-and-run using burrowing and tremorsense requires different counters than an Iron Golem.</p></blockquote><p></p>
[QUOTE="FormerlyHemlock, post: 6478929, member: 6787650"] <tangent> FWIW, I was oversimplifying when I said "low Int score", and I agree with your example (wolves vs. scholars). Wolves will still not have extremely sophisticated tactics--I've always run them as mostly limited to ambushes and night attacks (if the D&D combat system were more sophisticated then they'd attack to disrupt and exhaust, but in the rules as written it's more efficient to simply go for the kill) but that is more than the scholars are likely to come up with. (Or rather, the scholars might come up with extremely [I]sophisticated[/I] tactics but there is no guarantee the sophistication will actually enhance effectiveness.) </tangent> The larger point here is that all combat encounters with unsophisticated tactics and melee sluggers resemble each other, no matter how much you scale up HP/damage and therefore CR. They are all vulnerable to the exact same counters. This ceases to be true if tactics change: an earth elemental or bulette doing hit-and-run using burrowing and tremorsense requires different counters than an Iron Golem. [/QUOTE]
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CR and Encounter Difficulty: Is It Consistently Wrong?
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