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General Tabletop Discussion
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CR and Encounter Difficulty: Is It Consistently Wrong?
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<blockquote data-quote="Tormyr" data-source="post: 6480110" data-attributes="member: 6776887"><p>Part of what seems to me like a difficulty people are coming across is the desire for a solo to be a difficult encounter. This sometimes gets coupled with a monster of a certain CR being appropriate for a party of the same level, but it doesn't work like that. The CR20 creature is not really a good solo for a 4 person level 20 party as it is still just a medium. The encounter will likely be over in a couple rounds without too much difficulty.</p><p></p><p>To borrow some stuff from [MENTION=6786202]DaveDash[/MENTION]'s examples, a CR 19 balor is still just a medium encounter for a 4 person level 17 party. The creature needs to be at least CR20 for a hard encounter or CR22 for a deadly encounter. However you might not want to toss a CR20 or 22 monster in because there is the chance of a 1 hit kill. One way to make the Balor a hard or difficult solo would be to bump its hp so it gets a few more opportunities to hit. Giving it another 25 hp (2d12 + 12) bumps it to a CR20, or an additional 175 hp (14d12 + 84) bumps it to CR 22.</p></blockquote><p></p>
[QUOTE="Tormyr, post: 6480110, member: 6776887"] Part of what seems to me like a difficulty people are coming across is the desire for a solo to be a difficult encounter. This sometimes gets coupled with a monster of a certain CR being appropriate for a party of the same level, but it doesn't work like that. The CR20 creature is not really a good solo for a 4 person level 20 party as it is still just a medium. The encounter will likely be over in a couple rounds without too much difficulty. To borrow some stuff from [MENTION=6786202]DaveDash[/MENTION]'s examples, a CR 19 balor is still just a medium encounter for a 4 person level 17 party. The creature needs to be at least CR20 for a hard encounter or CR22 for a deadly encounter. However you might not want to toss a CR20 or 22 monster in because there is the chance of a 1 hit kill. One way to make the Balor a hard or difficult solo would be to bump its hp so it gets a few more opportunities to hit. Giving it another 25 hp (2d12 + 12) bumps it to a CR20, or an additional 175 hp (14d12 + 84) bumps it to CR 22. [/QUOTE]
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CR and Encounter Difficulty: Is It Consistently Wrong?
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