Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Enchanted Trinkets Complete--a hardcover book containing over 500 magic items for your D&D games!
Community
General Tabletop Discussion
*Dungeons & Dragons
CR and Encounter Difficulty: Is It Consistently Wrong?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="DaveDash" data-source="post: 6481231" data-attributes="member: 6786202"><p>There is a clear undeniable relationship between CR and encounter guideline building, the fact people are trying to deny this is baffling.</p><p></p><p>The monster manual makes the base assumption that the relationship between CR and encounter difficulty is that one monster of CR equal to the parties level should be a 'challenging' encounter for 4 party members. </p><p></p><p>So based on that assumption, how does CR directly relate to the encounter building guideline XP budgets?</p><p></p><p>This is how they relate:</p><p></p><p>[ATTACH]65864[/ATTACH]</p><p></p><p></p><p>This table illustrates what happens when you take a monster of CR equal to the party level (against 4 party members), and divide the encounter budget by how many monsters of that CR are expected in that encounter.</p><p>Apart from the fact there is a CLEAR relationship, this also tells you: </p><p></p><p>To get an easy encounter to use roughly half a monster of CR equal to the party level.</p><p>To get a medium encounter you use roughly 1 monster of CR equal to the party level.</p><p>To get a hard encounter you use roughly 1.5 monsters of CR equal to the party level.</p><p>To get a deadly encounter you use roughly 2 monsters of CR equal to the party level.</p><p></p><p>And this probably explains why the whole encounter building guidelines are so messed up. 2xCR1 monsters against a 1st level party WILL be deadly. 2xCR20 monsters against a 20th level party will be a cakewalk.</p></blockquote><p></p>
[QUOTE="DaveDash, post: 6481231, member: 6786202"] There is a clear undeniable relationship between CR and encounter guideline building, the fact people are trying to deny this is baffling. The monster manual makes the base assumption that the relationship between CR and encounter difficulty is that one monster of CR equal to the parties level should be a 'challenging' encounter for 4 party members. So based on that assumption, how does CR directly relate to the encounter building guideline XP budgets? This is how they relate: [ATTACH=CONFIG]65864._xfImport[/ATTACH] This table illustrates what happens when you take a monster of CR equal to the party level (against 4 party members), and divide the encounter budget by how many monsters of that CR are expected in that encounter. Apart from the fact there is a CLEAR relationship, this also tells you: To get an easy encounter to use roughly half a monster of CR equal to the party level. To get a medium encounter you use roughly 1 monster of CR equal to the party level. To get a hard encounter you use roughly 1.5 monsters of CR equal to the party level. To get a deadly encounter you use roughly 2 monsters of CR equal to the party level. And this probably explains why the whole encounter building guidelines are so messed up. 2xCR1 monsters against a 1st level party WILL be deadly. 2xCR20 monsters against a 20th level party will be a cakewalk. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
CR and Encounter Difficulty: Is It Consistently Wrong?
Top