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Community
General Tabletop Discussion
*Dungeons & Dragons
CR and Encounter Difficulty: Is It Consistently Wrong?
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<blockquote data-quote="I'm A Banana" data-source="post: 6481274" data-attributes="member: 2067"><p>3e, at least as it was practiced at many tables, had "HERE IS THIS BIG MONSTER AT +3 CR! RAAAR! Okay, now you can rest."</p><p></p><p>Earlier e's, with the slow healing and the unreliable magical healing, were also accommodating to that style (a long rest wouldn't heal you much, so it's OK if you can sleep after a fight with a big monster, your resources were still being drained). </p><p></p><p>4e wasn't as comfortable with that mode of play, but I did see DM's doing it (largely because it's an easy default and because characters can still die in a single 4e encounter despite having a pile of resources left un-used). </p><p></p><p>So to varying degrees at different tables, it's ALWAYS been an assumption.</p><p></p><p><a href="http://www.giantitp.com/comics/oots0145.html" target="_blank">Heck, it even got lampshaded in OotS</a>.</p><p></p><p>5e's a little different in that if you do that, and you want that one encounter to be "hard," it might not be as hard as you think it is. Unlike 4e, the party can bring most of their resources to bear at once. Unlike 2e and earlier, your natural healing is plentiful enough that you'll be nearly at full HP (if not full HD) after one night's sleep. Unlike 3e, CR doesn't try to tell you the average level of challenge, but rather is a "you must be this tall to ride" sign, and the XP budgets in 5e presume multiple encounters in an adventuring day. </p><p></p><p>It's something you can do in 5e, but the designers didn't really explain well how you might do that, or what might be required if you want that, which is, I imagine, catching a number of DMs on the back end, when the party rips through their one over-land encounter by nova-ing and they don't have more than one encounter, making the party seem to sail through even supposedly-deadly encounters.</p></blockquote><p></p>
[QUOTE="I'm A Banana, post: 6481274, member: 2067"] 3e, at least as it was practiced at many tables, had "HERE IS THIS BIG MONSTER AT +3 CR! RAAAR! Okay, now you can rest." Earlier e's, with the slow healing and the unreliable magical healing, were also accommodating to that style (a long rest wouldn't heal you much, so it's OK if you can sleep after a fight with a big monster, your resources were still being drained). 4e wasn't as comfortable with that mode of play, but I did see DM's doing it (largely because it's an easy default and because characters can still die in a single 4e encounter despite having a pile of resources left un-used). So to varying degrees at different tables, it's ALWAYS been an assumption. [URL="http://www.giantitp.com/comics/oots0145.html"]Heck, it even got lampshaded in OotS[/URL]. 5e's a little different in that if you do that, and you want that one encounter to be "hard," it might not be as hard as you think it is. Unlike 4e, the party can bring most of their resources to bear at once. Unlike 2e and earlier, your natural healing is plentiful enough that you'll be nearly at full HP (if not full HD) after one night's sleep. Unlike 3e, CR doesn't try to tell you the average level of challenge, but rather is a "you must be this tall to ride" sign, and the XP budgets in 5e presume multiple encounters in an adventuring day. It's something you can do in 5e, but the designers didn't really explain well how you might do that, or what might be required if you want that, which is, I imagine, catching a number of DMs on the back end, when the party rips through their one over-land encounter by nova-ing and they don't have more than one encounter, making the party seem to sail through even supposedly-deadly encounters. [/QUOTE]
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