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CR and Monsters: Let me get this straight...
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<blockquote data-quote="Tony Vargas" data-source="post: 6363422" data-attributes="member: 996"><p>I think the idea is that a CR 7 monster becomes reasonable to add to an encounter at level 7. So the fight will likely be a little harder than the exp indicate. How much so is hard to say (with the level of Bounded Accuracy 5e retains from the playtest, I'm tempted to say 2 levels shouldn't matter at all). The fact that the PCs have an advantage in numbers should help a lot. </p><p></p><p> TPK or Rollover really depends more on what you decide at the table. If the PCs come up with a plan that sounds good and you allow it to work, the combat could be pretty easy. If you play the monster viciously or soft-ball it will make a huge difference. Whether your rulings tend to favor or disfavor the PCs is another factor. You can always fudge rolls from behind the screen, too.</p><p></p><p> I don't think you should worry - 5e CR is actually a lot like 3.x CR, the baseline is an at-level monster vs the party, it just uses a theoretical exp 'multiplier' for being outnumbered instead of using the 3.x 'break a monster into two CR-2 monsters' for more-than-one-monster encounters.</p><p></p><p> That's my feeling. The 5e encounter guidelines are a little complex and quantitative, but with the rulings-not-rules philosophy informing design, there's a lot of leeway for the DM, so building (and, more importantly, running) encounters is going to be more art that science, again. How well you prepare for an encounter may well prove to be much less important than how well you react in the middle of it.</p></blockquote><p></p>
[QUOTE="Tony Vargas, post: 6363422, member: 996"] I think the idea is that a CR 7 monster becomes reasonable to add to an encounter at level 7. So the fight will likely be a little harder than the exp indicate. How much so is hard to say (with the level of Bounded Accuracy 5e retains from the playtest, I'm tempted to say 2 levels shouldn't matter at all). The fact that the PCs have an advantage in numbers should help a lot. TPK or Rollover really depends more on what you decide at the table. If the PCs come up with a plan that sounds good and you allow it to work, the combat could be pretty easy. If you play the monster viciously or soft-ball it will make a huge difference. Whether your rulings tend to favor or disfavor the PCs is another factor. You can always fudge rolls from behind the screen, too. I don't think you should worry - 5e CR is actually a lot like 3.x CR, the baseline is an at-level monster vs the party, it just uses a theoretical exp 'multiplier' for being outnumbered instead of using the 3.x 'break a monster into two CR-2 monsters' for more-than-one-monster encounters. That's my feeling. The 5e encounter guidelines are a little complex and quantitative, but with the rulings-not-rules philosophy informing design, there's a lot of leeway for the DM, so building (and, more importantly, running) encounters is going to be more art that science, again. How well you prepare for an encounter may well prove to be much less important than how well you react in the middle of it. [/QUOTE]
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