MrHotter
Explorer
My campaign world has a level 10 player cap. It's similar to the Dragonlance world level cap.
The players are forced to explore different planes or find small pockets of high magic in the world to advance past level 10.
I want a player fighter that is level 10 to be seen like a Lancealot type, but that brings up some issues when limiting NPCs to CR 10. It would be possible for a CR 8 to 10 NPC be tougher than a max level player character in my game. I don't want that to happen unless I can justify a reason as to why a single humanoid NPC could challenge an entire party (like having some kind of divine power).
Does anyone have any advice for what CRs would be a good match for a single player character at level 10? Currently, I'm using PC stats to make the elites of the realm (archmages, king's champions, king of the pirates), but that's not the easiest way to create NPCs. I'm not even sure what the CR of a level 10 player character would be.
The players are forced to explore different planes or find small pockets of high magic in the world to advance past level 10.
I want a player fighter that is level 10 to be seen like a Lancealot type, but that brings up some issues when limiting NPCs to CR 10. It would be possible for a CR 8 to 10 NPC be tougher than a max level player character in my game. I don't want that to happen unless I can justify a reason as to why a single humanoid NPC could challenge an entire party (like having some kind of divine power).
Does anyone have any advice for what CRs would be a good match for a single player character at level 10? Currently, I'm using PC stats to make the elites of the realm (archmages, king's champions, king of the pirates), but that's not the easiest way to create NPCs. I'm not even sure what the CR of a level 10 player character would be.