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CR and NPC HD in a low level world
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<blockquote data-quote="Quickleaf" data-source="post: 7025669" data-attributes="member: 20323"><p>First thing you've got to understand is you're attempting to use the CR system in a way it wasn't designed for. Specifically:</p><p></p><p>(1) It wasn't designed for 1 player vs. 1 monster.</p><p>(2) It wasn't designed to equate PC class level to CR in any way whatsoever.</p><p></p><p>So, first, I would turn this question around and ask "what do you hope to achieve by implementing a 10th level cap on PCs?" Is it to enforce a certain feel, and if so, what feel is that? Is it because you're concerned about the headache of high-level D&D?</p><p></p><p>Anyhow, you could always check out <a href="http://kobold.club/fight/#/encounter-builder" target="_blank">Kobold Fight Club</a> and input the variables you're attempting to guesstimate the challenge of a given combat encounter you're planning.</p><p></p><p>According to that, one 10th level PC might have a solid challenge (hard encounter) against a monster of CR 4 (e.g. orc war chief) or CR 5 (e.g. gorgon).</p><p></p><p>Now, IME when doing NPCs on the fly, you can <strong>very very roughly</strong> use the following guidelines to equate an NPC designed using PHB class levels to a monster CR:</p><p></p><p>1/2 Primary Spellcaster level = CR</p><p>1/3 Non-spellcaster level = CR</p><p></p><p>However, this is a rule-of-thumb that is <strong>very easily</strong> disrupted. For example, you can make two 12th-level wizard-esque NPCs, one built with a lot of evocation magic & optimized spells, and one built with lots of abjurations and enchantments, and the evoker will likely exceed my guidelines, while the abjurer/enchanter will likely fall below them.</p></blockquote><p></p>
[QUOTE="Quickleaf, post: 7025669, member: 20323"] First thing you've got to understand is you're attempting to use the CR system in a way it wasn't designed for. Specifically: (1) It wasn't designed for 1 player vs. 1 monster. (2) It wasn't designed to equate PC class level to CR in any way whatsoever. So, first, I would turn this question around and ask "what do you hope to achieve by implementing a 10th level cap on PCs?" Is it to enforce a certain feel, and if so, what feel is that? Is it because you're concerned about the headache of high-level D&D? Anyhow, you could always check out [url=http://kobold.club/fight/#/encounter-builder]Kobold Fight Club[/url] and input the variables you're attempting to guesstimate the challenge of a given combat encounter you're planning. According to that, one 10th level PC might have a solid challenge (hard encounter) against a monster of CR 4 (e.g. orc war chief) or CR 5 (e.g. gorgon). Now, IME when doing NPCs on the fly, you can [B]very very roughly[/B] use the following guidelines to equate an NPC designed using PHB class levels to a monster CR: 1/2 Primary Spellcaster level = CR 1/3 Non-spellcaster level = CR However, this is a rule-of-thumb that is [B]very easily[/B] disrupted. For example, you can make two 12th-level wizard-esque NPCs, one built with a lot of evocation magic & optimized spells, and one built with lots of abjurations and enchantments, and the evoker will likely exceed my guidelines, while the abjurer/enchanter will likely fall below them. [/QUOTE]
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