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General Tabletop Discussion
*Dungeons & Dragons
CR balance and proof of concept...or not
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<blockquote data-quote="GMforPowergamers" data-source="post: 6293301" data-attributes="member: 67338"><p>so in the Q&A thread I had this exchange</p><p></p><p></p><p></p><p></p><p></p><p>I want to take it a step further... lets assume that they have there math for CR right, that when I make a Mage or Paladin or Fighter/Thief NPC and go to the DMG and get a CR based on how tough they really are. (I in no way just assume this is correct but for this discussion lets assume they got it right)</p><p></p><p>How does that effect combat balance.</p><p></p><p>If my PCs are level 5 and are an Elvin Fighter(eldritch knight) 3/Wizard (abjurer)2 a Dwarven Paladin (Classic LG) 5 a Human Bard(warlord build) 5, and a half elf Ranger (giant slayer) 4/Rogue (assassin)1 but they are not all CR 5 then how can any encounter be balanced for them?</p><p></p><p>Example with made up numbers:</p><p></p><p> if that perfect CR calculator peg them at CR7, CR 5, CR 4 and CR 6 then that would work out close to ok (average CR 5) but if it says CR 7, CR4 CR 3 CR4 then that is a average CR 4... do I have to then lower the challenges?</p><p></p><p>if this concept works, how far of a deviation is acceptable to still be balanced? </p><p></p><p>If I took my fighter (battlemaster) 9 and best friends fighter (slayer) 9 and did the math and saw that mine was a CR 12 and his was a CR7 would that then prove a disbalanced system?</p></blockquote><p></p>
[QUOTE="GMforPowergamers, post: 6293301, member: 67338"] so in the Q&A thread I had this exchange I want to take it a step further... lets assume that they have there math for CR right, that when I make a Mage or Paladin or Fighter/Thief NPC and go to the DMG and get a CR based on how tough they really are. (I in no way just assume this is correct but for this discussion lets assume they got it right) How does that effect combat balance. If my PCs are level 5 and are an Elvin Fighter(eldritch knight) 3/Wizard (abjurer)2 a Dwarven Paladin (Classic LG) 5 a Human Bard(warlord build) 5, and a half elf Ranger (giant slayer) 4/Rogue (assassin)1 but they are not all CR 5 then how can any encounter be balanced for them? Example with made up numbers: if that perfect CR calculator peg them at CR7, CR 5, CR 4 and CR 6 then that would work out close to ok (average CR 5) but if it says CR 7, CR4 CR 3 CR4 then that is a average CR 4... do I have to then lower the challenges? if this concept works, how far of a deviation is acceptable to still be balanced? If I took my fighter (battlemaster) 9 and best friends fighter (slayer) 9 and did the math and saw that mine was a CR 12 and his was a CR7 would that then prove a disbalanced system? [/QUOTE]
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CR balance and proof of concept...or not
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