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CR, DR and dead heroes...
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<blockquote data-quote="RedSwan78" data-source="post: 832211" data-attributes="member: 5951"><p>Well, I see a few things going on in this situation. The first thing though, depends on you.</p><p></p><p> How did they get those weapons? Did you give them out as treasure, or did *they* buy them like that? </p><p></p><p> If *you* gave them to them as treasure, the fault is partly on your side for throwing them up against something that you knew they didn't have the means (weapons) to beat. (sure they can always retreat/run, that's why I said it's only *partly* your fault.)</p><p></p><p> If *they* bought the weapons like that, then the fault is all on them. "flaming", "keen", and "frost", *are* cool abilities, and I definately can see the enticement of them, BUT, I don't think that PC's should consider getting what I call "cool little bonus abilities" on their weapons untill after they have *at least* a base of +2 weapons. There's just too many things out there that have DR of +2, and quite a good amount of things with DR +3. (+4 is pretty few, and +5 is rare, I can't even recall anything of the top of my head that has DR +5. Of the top of my head that is <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f61b.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":p" title="Stick out tongue :p" data-smilie="7"data-shortname=":p" /> )</p><p></p><p> Another thing to take into account, even if the Cleric's Frost +1 Greatsword couldn't penetrate the Demon's DR of +2, it <strong>*still* would have taken the full Frost Dmg </strong> (and I'm not sure, but possibly double dmg from it since it's a fire subtype creature? That's the only thing I'm not sure about). </p><p></p><p><strong>EDIT- </strong> Looks like we where posting at the same time. You say this thing had Fire Immunity AND Cold Resistance of 20? Man that's just harsh! <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f641.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":(" title="Frown :(" data-smilie="3"data-shortname=":(" /></p><p></p><p> Also, you say the Ranger had reported what he saw, yes? Did you allow any of the party to make any knowledge checks to see if they knew of any vulnerabilities/specifics of those creatures? (Such as a successful knowledge check would let them know that it was immune to fire, and possibly only weapons that where "doubly enchanted" could penetrate it's hide)</p><p></p><p> About the Paladin, I agree, that's his own fault, he *should* have healed himself, no questions about that.</p><p></p><p> So you're left with a dead Paladin, Ranger and familiar. I don't think anything could really be done about the familiar, although I'd have to re-read over what happens when they die about bringing them back to life.</p><p></p><p> About the Paladin and Ranger though, what is the rest of your party doing?? At this point in their careers, they *should* be able to pool together their money and get the Paladin and Ranger raised/ressurected. Don't let this destroy your campaign/dishearten the PC's. Make an adventure out of getting those two Characters raised (let the players of the two fallen heroes play hirelings/cohorts of the party while they accompany the others to going and getting the bodes ressurected/raised.) Let it be a learning lesson for all (hopefully the PC's will see their errors, or I'm sure that since you've talked it over you could just flat out tell them what you think their errors where), and move on from there with your PC's having gained some valuable knowledge. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="RedSwan78, post: 832211, member: 5951"] Well, I see a few things going on in this situation. The first thing though, depends on you. How did they get those weapons? Did you give them out as treasure, or did *they* buy them like that? If *you* gave them to them as treasure, the fault is partly on your side for throwing them up against something that you knew they didn't have the means (weapons) to beat. (sure they can always retreat/run, that's why I said it's only *partly* your fault.) If *they* bought the weapons like that, then the fault is all on them. "flaming", "keen", and "frost", *are* cool abilities, and I definately can see the enticement of them, BUT, I don't think that PC's should consider getting what I call "cool little bonus abilities" on their weapons untill after they have *at least* a base of +2 weapons. There's just too many things out there that have DR of +2, and quite a good amount of things with DR +3. (+4 is pretty few, and +5 is rare, I can't even recall anything of the top of my head that has DR +5. Of the top of my head that is :p ) Another thing to take into account, even if the Cleric's Frost +1 Greatsword couldn't penetrate the Demon's DR of +2, it [B]*still* would have taken the full Frost Dmg [/B] (and I'm not sure, but possibly double dmg from it since it's a fire subtype creature? That's the only thing I'm not sure about). [B]EDIT- [/B] Looks like we where posting at the same time. You say this thing had Fire Immunity AND Cold Resistance of 20? Man that's just harsh! :( Also, you say the Ranger had reported what he saw, yes? Did you allow any of the party to make any knowledge checks to see if they knew of any vulnerabilities/specifics of those creatures? (Such as a successful knowledge check would let them know that it was immune to fire, and possibly only weapons that where "doubly enchanted" could penetrate it's hide) About the Paladin, I agree, that's his own fault, he *should* have healed himself, no questions about that. So you're left with a dead Paladin, Ranger and familiar. I don't think anything could really be done about the familiar, although I'd have to re-read over what happens when they die about bringing them back to life. About the Paladin and Ranger though, what is the rest of your party doing?? At this point in their careers, they *should* be able to pool together their money and get the Paladin and Ranger raised/ressurected. Don't let this destroy your campaign/dishearten the PC's. Make an adventure out of getting those two Characters raised (let the players of the two fallen heroes play hirelings/cohorts of the party while they accompany the others to going and getting the bodes ressurected/raised.) Let it be a learning lesson for all (hopefully the PC's will see their errors, or I'm sure that since you've talked it over you could just flat out tell them what you think their errors where), and move on from there with your PC's having gained some valuable knowledge. :) [/QUOTE]
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