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*Pathfinder & Starfinder
CR, DR and dead heroes...
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<blockquote data-quote="EntropyDecay" data-source="post: 833979" data-attributes="member: 10652"><p>The Illusionist casted the following spells during the fight (in same order as listed):</p><p>- Displacement on Psychic Warrior</p><p>- Displacement on Cleric</p><p>- Shocking Grasp on himself (shared with familiar), he and his familiar attacked the fiendish dire boar in the next round with this spell (They did enough damage to the boar to kill it)</p><p>- then he used a round to heal his familiar with a potion (it was hit by the Narzugon), I decided that he had to use a full round action because of the special circumstances (potionflasks are not produced to fit for weasel mouths)</p><p>- casted Melf's Acid Arrow on Narzugon for no damage (acid resistance)</p><p>Not really effective in this combat I think.</p><p></p><p></p><p>The cleric never healed the wounded in this combat. The player sees his cleric of Kord more as a greatsword fighter and uses only strength & constitution buffs and sometimes Divination.</p><p><img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin    :D"  data-smilie="8"data-shortname=":D" /> Just remembered:</p><p>The player was totally angered when he casted Hold Person on the flesh golem and I replied that the magic had no effect on it. I have never before seen a spell so miscast:</p><p>- Golem was immune to magic</p><p>- Target of Hold Person must be Humanoid</p><p>- Spell is mind affecting</p><p>Oh, and he received the following answer from his god before he entered the tower (aka he casted divination): "Dead flesh, magically made alive, immune to Boccob's gift." (His question was: "What will we encounter when we enter the tower". Waiting behind the entrance door was the flesh golem.)</p><p></p><p>Chris</p></blockquote><p></p>
[QUOTE="EntropyDecay, post: 833979, member: 10652"] The Illusionist casted the following spells during the fight (in same order as listed): - Displacement on Psychic Warrior - Displacement on Cleric - Shocking Grasp on himself (shared with familiar), he and his familiar attacked the fiendish dire boar in the next round with this spell (They did enough damage to the boar to kill it) - then he used a round to heal his familiar with a potion (it was hit by the Narzugon), I decided that he had to use a full round action because of the special circumstances (potionflasks are not produced to fit for weasel mouths) - casted Melf's Acid Arrow on Narzugon for no damage (acid resistance) Not really effective in this combat I think. The cleric never healed the wounded in this combat. The player sees his cleric of Kord more as a greatsword fighter and uses only strength & constitution buffs and sometimes Divination. :D Just remembered: The player was totally angered when he casted Hold Person on the flesh golem and I replied that the magic had no effect on it. I have never before seen a spell so miscast: - Golem was immune to magic - Target of Hold Person must be Humanoid - Spell is mind affecting Oh, and he received the following answer from his god before he entered the tower (aka he casted divination): "Dead flesh, magically made alive, immune to Boccob's gift." (His question was: "What will we encounter when we enter the tower". Waiting behind the entrance door was the flesh golem.) Chris [/QUOTE]
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