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CR, DR and dead heroes...
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<blockquote data-quote="EntropyDecay" data-source="post: 834688" data-attributes="member: 10652"><p>Totally right, when the ranger came back with her report of the upper tower level, the whole combat plan they developed was "Let's go and get them" followed by the casting of Bull's Strength. This is their typical tactic for all encounters they meet. The players of the PsyWar and the Illusionist are VERY frustrated about this, because they are the only ones in the group who would like to use more party tactics. But since they are a minority in the group...</p><p></p><p></p><p>The cleric thought the paladin was responsible for his own healing as long as he can use his Lay On Hands ability. But when the paladin waited until he was at 13 hp and the critical hit brought him down to -12, he was beyond any help. More of poor playing on the side of the paladin.</p><p></p><p></p><p><img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f644.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":rolleyes:" title="Roll eyes :rolleyes:" data-smilie="11"data-shortname=":rolleyes:" /> I know a party that would totally agree with your last sentence.</p><p></p><p></p><p>Well, all players know the basic rules of the system. Most are non-D&D roleplayers since several years and our D&D campaign started nearly a year ago. Regarding the more complicated rules of D&D I would say that 2 players (PsyWar, Ranger) have a good grasp of it, 1 player (Illusionist) is not very firm with the rules but compensates that through good ideas (When he doesn't know the rules, he just describes what he wants to do and asks me about the game mechanics. Works good most of the time), 1 player (Paladin) should know the rules (e.g. spells, abilities, equipment,...) but forgets to use them very often especially when he is frustrated (which happens really fast e.g. first attack against Narzugon hits but does no damage -> Player frustrated) and the last player (cleric) barely knows the basics, but seldom makes the effort to read in his rule books ("Dark Age of Camelot" seems to eat all of his spare time. He is one of the top ranking (power) gamers on a german server).</p><p></p><p>The "worst" players in regards to the rules are definitely the players of the paladin and the cleric.</p><p>The paladin player almost always fights in the following way: Strength buff, then attack until opponent drops to the ground.</p><p>The cleric player has almost no idea of the magic rules, but he always discovers "spells that are totally leet and uber" <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt="(:" title="Smile (:" data-smilie="1"data-shortname="(:" />D I did mention he was a DAoC powergamer, didn't I). Yeah, some spells really are broken... if you don't read the description properly. Some examples (Both from Defenders of the Faith):</p><p>- Blade Storm: He wanted to cast it as a standard action (spell description: one round cast time) and without having one of the proper foci (needs two foci).</p><p>- Curse of the Brute: Great spell when you read an "AND" instead of an "OR": ...enhancement bonus to strength, dexterity or constitution... intelligence and charisma drop the same amount...</p><p>- I told you already the story about the casting of Hold Person on the flesh golem.</p><p></p><p><img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f644.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":rolleyes:" title="Roll eyes :rolleyes:" data-smilie="11"data-shortname=":rolleyes:" /> I don't know if I ask really too much when telling them to look at least sometimes in their rule books and get an idea of what their abilities and spells do.</p><p></p><p>Chris</p></blockquote><p></p>
[QUOTE="EntropyDecay, post: 834688, member: 10652"] Totally right, when the ranger came back with her report of the upper tower level, the whole combat plan they developed was "Let's go and get them" followed by the casting of Bull's Strength. This is their typical tactic for all encounters they meet. The players of the PsyWar and the Illusionist are VERY frustrated about this, because they are the only ones in the group who would like to use more party tactics. But since they are a minority in the group... The cleric thought the paladin was responsible for his own healing as long as he can use his Lay On Hands ability. But when the paladin waited until he was at 13 hp and the critical hit brought him down to -12, he was beyond any help. More of poor playing on the side of the paladin. :rolleyes: I know a party that would totally agree with your last sentence. Well, all players know the basic rules of the system. Most are non-D&D roleplayers since several years and our D&D campaign started nearly a year ago. Regarding the more complicated rules of D&D I would say that 2 players (PsyWar, Ranger) have a good grasp of it, 1 player (Illusionist) is not very firm with the rules but compensates that through good ideas (When he doesn't know the rules, he just describes what he wants to do and asks me about the game mechanics. Works good most of the time), 1 player (Paladin) should know the rules (e.g. spells, abilities, equipment,...) but forgets to use them very often especially when he is frustrated (which happens really fast e.g. first attack against Narzugon hits but does no damage -> Player frustrated) and the last player (cleric) barely knows the basics, but seldom makes the effort to read in his rule books ("Dark Age of Camelot" seems to eat all of his spare time. He is one of the top ranking (power) gamers on a german server). The "worst" players in regards to the rules are definitely the players of the paladin and the cleric. The paladin player almost always fights in the following way: Strength buff, then attack until opponent drops to the ground. The cleric player has almost no idea of the magic rules, but he always discovers "spells that are totally leet and uber" (:D I did mention he was a DAoC powergamer, didn't I). Yeah, some spells really are broken... if you don't read the description properly. Some examples (Both from Defenders of the Faith): - Blade Storm: He wanted to cast it as a standard action (spell description: one round cast time) and without having one of the proper foci (needs two foci). - Curse of the Brute: Great spell when you read an "AND" instead of an "OR": ...enhancement bonus to strength, dexterity or constitution... intelligence and charisma drop the same amount... - I told you already the story about the casting of Hold Person on the flesh golem. :rolleyes: I don't know if I ask really too much when telling them to look at least sometimes in their rule books and get an idea of what their abilities and spells do. Chris [/QUOTE]
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