Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*TTRPGs General
CR/ECL/Level Adjustments
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Johnny Angel" data-source="post: 3647380" data-attributes="member: 13334"><p>So, I've been working with this Grim Tales creature creation system, and some issues have come up with regard to its compatability to d20 Modern. Conveniently, the system separates CR calculations for inherent traits of creature types from HD-dependent traits of creature types. Comparing the HD-dependent abilities listed in MM35 290 to similar data by type spread through d20M 218-224 I find no differences in the die types and BAB advancement and a couple of differences in the saving throws. The main differences between D&D and d20 Modern seem to lie in the numbers of skill points and feats given to each creature type. The D&D rules are fairly consistent -- for feats, 1 plus one per 3 HD, for skills 8 plus INT mod per HD for Outsiders, 6 for dragons and fey, 4 for intelligent undead, and 2 for everybody else. d20 Modern's Creature Factory has an eccentric list of rules to derive skill points and feats for each creature type. I've been trying to reverse-engineer the CR per HD value of creature types in Grim Tales to see if I can figure out if the values given for what is presumably based on the D&D charts is valid for the d20 Modern charts.</p><p></p><p>Note that I assume that the Grim Tales Creature Creation .pdf is referring to the D&D info because it mentions the D&D rule for number of feats (1, plus 1 per 3 HD) on page 12. Nowhere does it refer to the charts or data you need to actually assign die types, saving throws and BAB to creatures, even though these are part of the SRD for both 3.5 and Modern. It would have been handy if they had included this information and an explanation of how the system dovetailed with the one provided in the SRD.</p><p></p><p>Testing to see whether or not the CR per HD values should change between the ones apparently for D&D and the ones for d20 Modern given that the main difference is in skill points and feats, I broke the D&D data into minimum-difference pairs. So far I haven't found any consistent way to make these numbers work, especially given that intelligent constructs seem to have a lower CR per HD rating than intelligent oozes for the exact same array of HD-dependent abilities. Before, and hopefully in lieu of, banging my head against this problem for a while, I thought perhaps I could just ask the gang here:</p><p></p><p>1) Given the difference in skill points and numbers of feats between the system used in D&D and that used in d20 Modern, can the CR per HD numbers in Grim Tales be used for either?</p><p>2) If not, what adjustments should be made?</p><p>3) Why did WoTC decide to make the skill points and feats determination not only different from that in D&D, but wildly different and not even internally consistent?</p></blockquote><p></p>
[QUOTE="Johnny Angel, post: 3647380, member: 13334"] So, I've been working with this Grim Tales creature creation system, and some issues have come up with regard to its compatability to d20 Modern. Conveniently, the system separates CR calculations for inherent traits of creature types from HD-dependent traits of creature types. Comparing the HD-dependent abilities listed in MM35 290 to similar data by type spread through d20M 218-224 I find no differences in the die types and BAB advancement and a couple of differences in the saving throws. The main differences between D&D and d20 Modern seem to lie in the numbers of skill points and feats given to each creature type. The D&D rules are fairly consistent -- for feats, 1 plus one per 3 HD, for skills 8 plus INT mod per HD for Outsiders, 6 for dragons and fey, 4 for intelligent undead, and 2 for everybody else. d20 Modern's Creature Factory has an eccentric list of rules to derive skill points and feats for each creature type. I've been trying to reverse-engineer the CR per HD value of creature types in Grim Tales to see if I can figure out if the values given for what is presumably based on the D&D charts is valid for the d20 Modern charts. Note that I assume that the Grim Tales Creature Creation .pdf is referring to the D&D info because it mentions the D&D rule for number of feats (1, plus 1 per 3 HD) on page 12. Nowhere does it refer to the charts or data you need to actually assign die types, saving throws and BAB to creatures, even though these are part of the SRD for both 3.5 and Modern. It would have been handy if they had included this information and an explanation of how the system dovetailed with the one provided in the SRD. Testing to see whether or not the CR per HD values should change between the ones apparently for D&D and the ones for d20 Modern given that the main difference is in skill points and feats, I broke the D&D data into minimum-difference pairs. So far I haven't found any consistent way to make these numbers work, especially given that intelligent constructs seem to have a lower CR per HD rating than intelligent oozes for the exact same array of HD-dependent abilities. Before, and hopefully in lieu of, banging my head against this problem for a while, I thought perhaps I could just ask the gang here: 1) Given the difference in skill points and numbers of feats between the system used in D&D and that used in d20 Modern, can the CR per HD numbers in Grim Tales be used for either? 2) If not, what adjustments should be made? 3) Why did WoTC decide to make the skill points and feats determination not only different from that in D&D, but wildly different and not even internally consistent? [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
CR/ECL/Level Adjustments
Top