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CR, EL, and Lanchester's Law
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<blockquote data-quote="Chris Parker" data-source="post: 1551856" data-attributes="member: 19575"><p>What? 1+1=2? Not in this case.</p><p></p><p>Consider this.</p><p></p><p>You fight two monsters with 100 HP each. They can each deal x amount of damage. Its significantly easier two fight the two 100 HP monsters then one 200 HP monster that does 2x damage. (assuming no special abilities)</p><p></p><p>Effectively, once you do 100 damage, you half thier offensive capabilities. You do that to a 200 HP monster, hes still chewing away at your tank for full damage.</p><p></p><p>Also, the less damage / round of killing off one monster gives your Cleric/Paladin/Misc. Healer a chance to overcome the damage being done, and improve the tank's HP every round, instead of slowing the damage. </p><p></p><p>The lone 200 HP mob is much nastier, because of is higher damage / rnd, his stamina, and also his presumably better AC, saves, skills (and equip, if applicable). You cant just get thousands of xp at low end because all you did was replace a messanger's note with one that started a war... the DM has to adhoc things and base them off of how challenging they were, how taxing they were to the party, and how often/well the party used thier respect capibilities.</p><p></p><p>~Chris.</p></blockquote><p></p>
[QUOTE="Chris Parker, post: 1551856, member: 19575"] What? 1+1=2? Not in this case. Consider this. You fight two monsters with 100 HP each. They can each deal x amount of damage. Its significantly easier two fight the two 100 HP monsters then one 200 HP monster that does 2x damage. (assuming no special abilities) Effectively, once you do 100 damage, you half thier offensive capabilities. You do that to a 200 HP monster, hes still chewing away at your tank for full damage. Also, the less damage / round of killing off one monster gives your Cleric/Paladin/Misc. Healer a chance to overcome the damage being done, and improve the tank's HP every round, instead of slowing the damage. The lone 200 HP mob is much nastier, because of is higher damage / rnd, his stamina, and also his presumably better AC, saves, skills (and equip, if applicable). You cant just get thousands of xp at low end because all you did was replace a messanger's note with one that started a war... the DM has to adhoc things and base them off of how challenging they were, how taxing they were to the party, and how often/well the party used thier respect capibilities. ~Chris. [/QUOTE]
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