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<blockquote data-quote="Hussar" data-source="post: 3276219" data-attributes="member: 22779"><p>I'm squarely in the guidelines camp. Since I started running the World's Largest Dungeon, this has certainly been the most combat intensive campaign I've ever run. We average 2 to 3 combats every session with 4 and 5 happening more than a few times (we play 3 hour sessions). After 70 sessions and somewhere in the neighbourhood of 200 to 300 combats, I can honestly say that the guidelines hold up very, very well.</p><p></p><p>We've had a group as small as four and as large as six, with a pretty wide selection of classes and resource books, so, when people start going on and on about power creep, I gotta admit that I certainly don't see it. Hands down the most combat effective character we have is the orc barbarian with power attack and a greataxe. The least effective characters have almost always been the ones drawn from other sources - the Favoured Soul, the Warmage, and the Scout have all been less powerful in combat than a cleric, wizard or thief.</p><p></p><p>I ran an encounter a while ago with four straight encounters EL -1, EL -1, EL par and EL +1. And, it went almost by textbook - the party was pretty much out of spells by the end and succeeded by the skin of their teeth. Which is exactly what the EL guidelines predict. </p><p></p><p>Granted, I haven't played with creatures above CR 20, so, I can't speak to that. But, I certainly haven't had the issues that some seem to have regarding the guidelines.</p></blockquote><p></p>
[QUOTE="Hussar, post: 3276219, member: 22779"] I'm squarely in the guidelines camp. Since I started running the World's Largest Dungeon, this has certainly been the most combat intensive campaign I've ever run. We average 2 to 3 combats every session with 4 and 5 happening more than a few times (we play 3 hour sessions). After 70 sessions and somewhere in the neighbourhood of 200 to 300 combats, I can honestly say that the guidelines hold up very, very well. We've had a group as small as four and as large as six, with a pretty wide selection of classes and resource books, so, when people start going on and on about power creep, I gotta admit that I certainly don't see it. Hands down the most combat effective character we have is the orc barbarian with power attack and a greataxe. The least effective characters have almost always been the ones drawn from other sources - the Favoured Soul, the Warmage, and the Scout have all been less powerful in combat than a cleric, wizard or thief. I ran an encounter a while ago with four straight encounters EL -1, EL -1, EL par and EL +1. And, it went almost by textbook - the party was pretty much out of spells by the end and succeeded by the skin of their teeth. Which is exactly what the EL guidelines predict. Granted, I haven't played with creatures above CR 20, so, I can't speak to that. But, I certainly haven't had the issues that some seem to have regarding the guidelines. [/QUOTE]
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