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<blockquote data-quote="Grog" data-source="post: 3279558" data-attributes="member: 6183"><p>Let's compare the 8th level DMG fighter vs. the stone giant with the 1st level DMG fighter vs. the ogre. They're all meele brutes, so this will be fairly easy.</p><p></p><p></p><p></p><p>Against the stone giant, the fighter hits 40% of the time with his first attack and 15% of the time with his second attack. Average damage per hit is 11.5, so average damage per round (ignoring crits to keep the math simple) is 6.3 points per round.</p><p></p><p>Against the fighter, the stone giant hits 75% of the time with his first attack and 50% of the time with his second attack. Average damage per hit is 21, so average damage per round (again, ignoring crits) is 26.25. It'll take the stone giant 3 rounds to drop the fighter.</p><p></p><p>So, if the fighter wins initiative, he'll deal about 19 points of damage to the stone giant before he dies. The stone giant will lose 16% of his hit points. (This, btw, is where the "huge, yawning chasm worth of difference" comes in - the stone giant can kill <strong>six</strong> of these fighters, who are supposedly in the same power "range" as he is, in a row with no healing or resting).</p><p></p><p></p><p></p><p>Against the ogre, the fighter hits 45% of the time for 7.5 average damage, making his average damage per round 3.375.</p><p></p><p>Against the fighter, the ogre hits 55% of the time for 16 average damage, making his average damage per round 8.8. It'll take him 2 rounds to drop the fighter.</p><p></p><p>So, if the fighter wins initiative, he'll deal ~6.5 points of damage to the ogre before he dies. The ogre will lose 22.5% of his hit points.</p><p></p><p>As you can see, the 1st level DMG fighter actually does <strong>better</strong> against an ogre (which is 2 CRs higher than him) than his 8th level counterpart does against a stone giant (which is the same CR).</p><p></p><p>If that's not evidence that the CR system is completely screwy, I don't know what is.</p></blockquote><p></p>
[QUOTE="Grog, post: 3279558, member: 6183"] Let's compare the 8th level DMG fighter vs. the stone giant with the 1st level DMG fighter vs. the ogre. They're all meele brutes, so this will be fairly easy. Against the stone giant, the fighter hits 40% of the time with his first attack and 15% of the time with his second attack. Average damage per hit is 11.5, so average damage per round (ignoring crits to keep the math simple) is 6.3 points per round. Against the fighter, the stone giant hits 75% of the time with his first attack and 50% of the time with his second attack. Average damage per hit is 21, so average damage per round (again, ignoring crits) is 26.25. It'll take the stone giant 3 rounds to drop the fighter. So, if the fighter wins initiative, he'll deal about 19 points of damage to the stone giant before he dies. The stone giant will lose 16% of his hit points. (This, btw, is where the "huge, yawning chasm worth of difference" comes in - the stone giant can kill [b]six[/b] of these fighters, who are supposedly in the same power "range" as he is, in a row with no healing or resting). Against the ogre, the fighter hits 45% of the time for 7.5 average damage, making his average damage per round 3.375. Against the fighter, the ogre hits 55% of the time for 16 average damage, making his average damage per round 8.8. It'll take him 2 rounds to drop the fighter. So, if the fighter wins initiative, he'll deal ~6.5 points of damage to the ogre before he dies. The ogre will lose 22.5% of his hit points. As you can see, the 1st level DMG fighter actually does [b]better[/b] against an ogre (which is 2 CRs higher than him) than his 8th level counterpart does against a stone giant (which is the same CR). If that's not evidence that the CR system is completely screwy, I don't know what is. [/QUOTE]
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