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General Tabletop Discussion
*Pathfinder & Starfinder
CR estimation for monster (Erywin & Backbeat stay out!)
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<blockquote data-quote="blargney the second" data-source="post: 3619763" data-attributes="member: 14678"><p>In the interest of avoiding the inadvertent smooshification of my PCs, what would you estimate as the CR for this beastie? Btw don't kill yourselves trying to figure out how the modifiers ended up where they did - I rolled a bunch of static bonuses in invisibly. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p>-blarg</p><p></p><p></p><p>N Large aberration (air, cold)</p><p><strong>Init </strong>+4; <strong>Senses </strong>DV 60, low-light, blindsense 30; Listen +7, Spot +20</p><p><strong>Aura</strong> exude ice field (15’ aura of smooth icy floors)</p><p> </p><p><strong>AC </strong>14, touch 9, flat-footed 14 (-1 size, +3 natural, +2 armor)</p><p><strong>hp </strong>80 (10d8+30); fast healing 5, ability healing 1</p><p><strong>Special defenses</strong> half-dead:</p><p>- 50% chance of being healed by negative or positive energy, harmed on failure</p><p>- 50% chance of negating critical hits or sneak attacks</p><p>- partially immune to flanking: +1 instead of +2</p><p><strong>Fort </strong>+6, <strong>Ref </strong>+3, <strong>Will </strong>+9</p><p><strong>Immune </strong>acid, cold, mind-affecting, disease, poison, sleep, paralysis, stun, fatigue, exhaustion</p><p> </p><p><strong>Spd </strong>40 ft.</p><p><strong>Melee </strong>icicle +11 (2d6+5 plus 1d6 cold plus 1d8 acid)</p><p> and morningstar +11/+6 (2d6+5)</p><p><strong>Ranged touch </strong>bilious globule +6/+1 (1d8 acid) replaces icicle</p><p><strong>Special attacks</strong> quickened rebuke undead (3/day, CL 10), superior TWF</p><p>- create spawn (if dying prone in ice field & fails stabilization, becomes ooze immediately)</p><p> </p><p><strong>Abilities </strong>Str 20, Dex 11, Con 17, Int 4, Wis 10, Cha 11</p><p><strong>Base Atk</strong> +7; <strong>Grp </strong>+16</p><p><strong>Feats </strong>Iron Will, Overcome Weakness, Quicken Turning, Suppress Weakness</p><p><strong>Skills </strong>escape artist +10, listen +7, sense motive +5, spot +20 (13 ranks)</p><p><strong>SQ </strong> sacred site (creature dies if left), blessed life (doesn't age, sleep, breathe, eat, drink, or poop)</p><p><strong>Gear </strong><em>handy survival pouch of holding</em>, map to City of Gold, morningstar, leather armor</p></blockquote><p></p>
[QUOTE="blargney the second, post: 3619763, member: 14678"] In the interest of avoiding the inadvertent smooshification of my PCs, what would you estimate as the CR for this beastie? Btw don't kill yourselves trying to figure out how the modifiers ended up where they did - I rolled a bunch of static bonuses in invisibly. :) -blarg N Large aberration (air, cold) [B]Init [/B]+4; [B]Senses [/B]DV 60, low-light, blindsense 30; Listen +7, Spot +20 [B]Aura[/B] exude ice field (15’ aura of smooth icy floors) [B]AC [/B]14, touch 9, flat-footed 14 (-1 size, +3 natural, +2 armor) [B]hp [/B]80 (10d8+30); fast healing 5, ability healing 1 [B]Special defenses[/B] half-dead: - 50% chance of being healed by negative or positive energy, harmed on failure - 50% chance of negating critical hits or sneak attacks - partially immune to flanking: +1 instead of +2 [B]Fort [/B]+6, [B]Ref [/B]+3, [B]Will [/B]+9 [B]Immune [/B]acid, cold, mind-affecting, disease, poison, sleep, paralysis, stun, fatigue, exhaustion [B]Spd [/B]40 ft. [B]Melee [/B]icicle +11 (2d6+5 plus 1d6 cold plus 1d8 acid) and morningstar +11/+6 (2d6+5) [B]Ranged touch [/B]bilious globule +6/+1 (1d8 acid) replaces icicle [B]Special attacks[/B] quickened rebuke undead (3/day, CL 10), superior TWF - create spawn (if dying prone in ice field & fails stabilization, becomes ooze immediately) [B]Abilities [/B]Str 20, Dex 11, Con 17, Int 4, Wis 10, Cha 11 [B]Base Atk[/B] +7; [B]Grp [/B]+16 [B]Feats [/B]Iron Will, Overcome Weakness, Quicken Turning, Suppress Weakness [B]Skills [/B]escape artist +10, listen +7, sense motive +5, spot +20 (13 ranks) [B]SQ [/B] sacred site (creature dies if left), blessed life (doesn't age, sleep, breathe, eat, drink, or poop) [B]Gear [/B][I]handy survival pouch of holding[/I], map to City of Gold, morningstar, leather armor [/QUOTE]
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