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CR of a monster circumventing hit points?
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<blockquote data-quote="Quickleaf" data-source="post: 7149532" data-attributes="member: 20323"><p>Imagine a sumptuous villain's lair – an evil cult leader, a rakshasa, a lich sultan – replete with ornate bronze oil lamps and perfume censers, diaphanous curtains, and fluffy silk pillows.</p><p></p><p>Now imagine all those objects are animated, including, yes, the pillows.</p><p></p><p>In fact, I'm converting Killer Pillows from DRAGON magazine! The way I'm envisioning them is that they function similarly to a <a href="https://roll20.net/compendium/dnd5e/Rug%20of%20Smothering#content" target="_blank">Rug of Smothering</a> except you can't speak while grappled & they don't deal damage. What differentiates them is (a) when you're grappled by a Killer Pillow you lose all held breath, and (b) when a grappled creature starts its turn, it reduces the number of rounds it can survive without air by 1.</p><p></p><p>How do I adjudicate this monster's CR? Specifically, its offensive CR?</p><p></p><p>Rules on suffocating from PHB for reference:</p><p></p><p>[SECTION]<strong>Suffocating</strong></p><p>A creature can hold its breath for a number of minutes equal to 1 + its Constitution modifier (minimum of 30 seconds).</p><p></p><p>When a creature runs out of breath or is choking, it can survive for a number of rounds equal to its Constitution modifier (minimum of 1 round). At the start of its next turn, it drops to 0 hit points and is dying, and it can’t regain hit points or be stabilized until it can breathe again.</p><p></p><p>For example, a creature with a Constitution of 14 can hold its breath for 3 minutes. If it starts suffocating, it has 2 rounds to reach air before it drops to 0 hit points.[/SECTION]</p><p></p><p>So, conceivably, a Killer Pillow could knock unconscious a PC with Constitution 14 in just 2 rounds if not dealt with or circumvented.</p><p></p><p>It seems to defy the monster maths in the DMG. Would it be better handled as a trap? Or is there some math I'm overlooking?</p><p></p><p><img src="http://i.imgur.com/q3l78xn.png" alt="" class="fr-fic fr-dii fr-draggable " data-size="" style="" /></p></blockquote><p></p>
[QUOTE="Quickleaf, post: 7149532, member: 20323"] Imagine a sumptuous villain's lair – an evil cult leader, a rakshasa, a lich sultan – replete with ornate bronze oil lamps and perfume censers, diaphanous curtains, and fluffy silk pillows. Now imagine all those objects are animated, including, yes, the pillows. In fact, I'm converting Killer Pillows from DRAGON magazine! The way I'm envisioning them is that they function similarly to a [url=https://roll20.net/compendium/dnd5e/Rug%20of%20Smothering#content]Rug of Smothering[/url] except you can't speak while grappled & they don't deal damage. What differentiates them is (a) when you're grappled by a Killer Pillow you lose all held breath, and (b) when a grappled creature starts its turn, it reduces the number of rounds it can survive without air by 1. How do I adjudicate this monster's CR? Specifically, its offensive CR? Rules on suffocating from PHB for reference: [SECTION][B]Suffocating[/B] A creature can hold its breath for a number of minutes equal to 1 + its Constitution modifier (minimum of 30 seconds). When a creature runs out of breath or is choking, it can survive for a number of rounds equal to its Constitution modifier (minimum of 1 round). At the start of its next turn, it drops to 0 hit points and is dying, and it can’t regain hit points or be stabilized until it can breathe again. For example, a creature with a Constitution of 14 can hold its breath for 3 minutes. If it starts suffocating, it has 2 rounds to reach air before it drops to 0 hit points.[/SECTION] So, conceivably, a Killer Pillow could knock unconscious a PC with Constitution 14 in just 2 rounds if not dealt with or circumvented. It seems to defy the monster maths in the DMG. Would it be better handled as a trap? Or is there some math I'm overlooking? [IMG]http://i.imgur.com/q3l78xn.png[/IMG] [/QUOTE]
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