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CR of a monster circumventing hit points?
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<blockquote data-quote="cooperjer" data-source="post: 7149660" data-attributes="member: 6862150"><p>Why would a character attacked by the pillow loose all held breath? As a player I would find this rule to be unrealistic and unfair.</p><p></p><p>As a DM I find it hard to make suffocation a threat in game play. I made house rule to help with that. In the case of the pillow I wonder how the pillow harms a character. Maybe the pillow begins climbing down the characters throat and up it's nose. This would make removing the pillows grapple harder. This would also make holding one's breath a little harder. So with that thought in mind how about this:</p><p></p><p>1. Escaping the pillows grapple is at disadvantage since it's climbed into the mouth and throat.</p><p>2. The duration a character can hold it's breath is decreased by 2d6 rounds at the start of the pillow's turn.</p><p></p><p>Feel free to modify the 2d6 to something that feel like the appropriate threat you want. More d6 is more threatening. A change to d4 is more consistent.</p><p></p><p>The damage output is difficult to judge. I would consider the damage equivalent of suffocating to be 2 to 3X valued as HP damage. Therefore 2d6 suffocating would be 4d6 or 6d6 damage per turn.</p></blockquote><p></p>
[QUOTE="cooperjer, post: 7149660, member: 6862150"] Why would a character attacked by the pillow loose all held breath? As a player I would find this rule to be unrealistic and unfair. As a DM I find it hard to make suffocation a threat in game play. I made house rule to help with that. In the case of the pillow I wonder how the pillow harms a character. Maybe the pillow begins climbing down the characters throat and up it's nose. This would make removing the pillows grapple harder. This would also make holding one's breath a little harder. So with that thought in mind how about this: 1. Escaping the pillows grapple is at disadvantage since it's climbed into the mouth and throat. 2. The duration a character can hold it's breath is decreased by 2d6 rounds at the start of the pillow's turn. Feel free to modify the 2d6 to something that feel like the appropriate threat you want. More d6 is more threatening. A change to d4 is more consistent. The damage output is difficult to judge. I would consider the damage equivalent of suffocating to be 2 to 3X valued as HP damage. Therefore 2d6 suffocating would be 4d6 or 6d6 damage per turn. [/QUOTE]
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CR of a monster circumventing hit points?
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