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CR of a monster circumventing hit points?
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<blockquote data-quote="cooperjer" data-source="post: 7150173" data-attributes="member: 6862150"><p>Check how the pillows interact with the perfumed veils. Since the pillows causes a creature to become blind and not able to breath, I don't think the character affected by the pillow would also be affected by the perfume. I'm not sure if this is your intent.</p><p></p><p>For the saves against the bewildering incense I would recommend a player either rolling at the beginning of the turn or the end of their turn. Applying a saving roll with each attack roll feels like it adds a bunch of extra rolling that will cause the encounter to drag on.</p><p></p><p>The random direction movement based on a failed save with the curtains doesn't feel right. It might be easier to interpret the failed save as the character could not dig through such heavy layers or navigate the puzzle/maze like curtains to find the object (door, window, creature, etc) they were looking for.</p><p></p><p>Expect the PCs to try and cut the curtains down. If you want to continue with the curtains as a persistent confusing threat, then possibly have large curtain be chopped into two medium sized curtains. The medium sized curtains cannot cover more area, but it can possibly make the maze it uses for hiding the wall more confusing. You could continue to allow the curtains to be cut down to tiny sized objects.</p></blockquote><p></p>
[QUOTE="cooperjer, post: 7150173, member: 6862150"] Check how the pillows interact with the perfumed veils. Since the pillows causes a creature to become blind and not able to breath, I don't think the character affected by the pillow would also be affected by the perfume. I'm not sure if this is your intent. For the saves against the bewildering incense I would recommend a player either rolling at the beginning of the turn or the end of their turn. Applying a saving roll with each attack roll feels like it adds a bunch of extra rolling that will cause the encounter to drag on. The random direction movement based on a failed save with the curtains doesn't feel right. It might be easier to interpret the failed save as the character could not dig through such heavy layers or navigate the puzzle/maze like curtains to find the object (door, window, creature, etc) they were looking for. Expect the PCs to try and cut the curtains down. If you want to continue with the curtains as a persistent confusing threat, then possibly have large curtain be chopped into two medium sized curtains. The medium sized curtains cannot cover more area, but it can possibly make the maze it uses for hiding the wall more confusing. You could continue to allow the curtains to be cut down to tiny sized objects. [/QUOTE]
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CR of a monster circumventing hit points?
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