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CR ranges for Summon Monster I-IX?
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<blockquote data-quote="Pax" data-source="post: 1672007" data-attributes="member: 6875"><p>Ah, well I've already thought of how to handle THAT, assuming they get the right Circle(s) up in time.</p><p></p><p> One issue is, you have to overcome the creatures' SR to hedge them out; with an SR of HDx2 (max 25), that won't be TERRIBLY hard to beat, but the occasional beastie will get through, nonetheless.</p><p></p><p> And for two: some of the golems and other constructs, <em>Magic Immunity</em> renders them un-hedge-able by a Magic Circle (Diamond golems, for example). Those creatures not hedged out, simply <em>pick up and carry</em> those that were, right into the protected area. The hedging is an aversion, not a physical barrier, remember - and once within the Circle, nothig is forced to flee ... ^_^'</p><p></p><p> Third, I could simply arrange it so that the enemy cannot get to ME, without "pressing" the circle against one or more of the creatures it wards against; if you do that wuth an abjuration, the <strong>whole spell</strong> collapses entirely (see PHB v3.5, page 172 - last paragraph under the header "Abjurations", middle of the right hand column). Which plays right into the comment by Ogrork, "never underestimate the power of having cannon fodder to drain off enemy attacks".</p><p></p><p> Fourthly, several of these creatures were chosen (second to their unusual nature - especially demons/devils, constructs, aberrations, vermin, and "what-the-heck-is-it's") for their capacity to make <em>ranged attacks</em>. Nyth and Phase Wasps can both fire of MM's nearly at will, for example; they could "sandpaper" the enemy to death, a small modicum of time; with an effective caster level, for SuMon spells at least, of "lots" (feats, classes, items, etc, etc, etc), they'll likely HAVE that time. Even the Neoghi can make a SORT of ranged attack: spit Neoghi Spawn into the circle, and let the wee bairns do their thing, as it were.</p><p></p><p> There's also always the simple expedient of having enough reach to stand outside the Circle, and still put a claw / tailspike / set of teeth / unnatural tentacular pseudopod through some vital bit or other of the enemy. Remember, again: <em>aversion</em>, not <em>physical barrier</em>. ^_^</p><p></p><p> And lastly ... a horde of suicidal Jovocs. They coup-de-grace each other, dealing massive damage through their too-nasty retributive Aura ... whose radius is <em>greater than that of a Magic Circle</em>.</p><p></p><p></p><p> No, it's not really a desperation issue, IMO. 1d3 gives results of 1, 2, or 3. 1d3x150% gives results of 1, 3, or 4. Suddenly, the <em>average</em> result is equal to the <em>maximum</em> result. Not <em>too</em> shabby; odds are you'll get the benefit of a maximise, or <strong>better</strong> than that benefit. ^_^</p><p></p><p> Plus, I did point out the 150%-of-[1d4+1] option, too. 3, 4, 6, or 7 Helmed Horrors or Rogue Eidolons is a pretty good result for one 11th level spell slot, IMO. And that's without a MetaRod, too.</p><p></p><p></p><p> "Druid" and "Alienist" dont mix so well, any better than "Animal Growth" and "Type: Outsider" do. ^_^</p></blockquote><p></p>
[QUOTE="Pax, post: 1672007, member: 6875"] Ah, well I've already thought of how to handle THAT, assuming they get the right Circle(s) up in time. One issue is, you have to overcome the creatures' SR to hedge them out; with an SR of HDx2 (max 25), that won't be TERRIBLY hard to beat, but the occasional beastie will get through, nonetheless. And for two: some of the golems and other constructs, [i]Magic Immunity[/i] renders them un-hedge-able by a Magic Circle (Diamond golems, for example). Those creatures not hedged out, simply [i]pick up and carry[/i] those that were, right into the protected area. The hedging is an aversion, not a physical barrier, remember - and once within the Circle, nothig is forced to flee ... ^_^' Third, I could simply arrange it so that the enemy cannot get to ME, without "pressing" the circle against one or more of the creatures it wards against; if you do that wuth an abjuration, the [b]whole spell[/b] collapses entirely (see PHB v3.5, page 172 - last paragraph under the header "Abjurations", middle of the right hand column). Which plays right into the comment by Ogrork, "never underestimate the power of having cannon fodder to drain off enemy attacks". Fourthly, several of these creatures were chosen (second to their unusual nature - especially demons/devils, constructs, aberrations, vermin, and "what-the-heck-is-it's") for their capacity to make [i]ranged attacks[/i]. Nyth and Phase Wasps can both fire of MM's nearly at will, for example; they could "sandpaper" the enemy to death, a small modicum of time; with an effective caster level, for SuMon spells at least, of "lots" (feats, classes, items, etc, etc, etc), they'll likely HAVE that time. Even the Neoghi can make a SORT of ranged attack: spit Neoghi Spawn into the circle, and let the wee bairns do their thing, as it were. There's also always the simple expedient of having enough reach to stand outside the Circle, and still put a claw / tailspike / set of teeth / unnatural tentacular pseudopod through some vital bit or other of the enemy. Remember, again: [i]aversion[/i], not [i]physical barrier[/i]. ^_^ And lastly ... a horde of suicidal Jovocs. They coup-de-grace each other, dealing massive damage through their too-nasty retributive Aura ... whose radius is [i]greater than that of a Magic Circle[/i]. No, it's not really a desperation issue, IMO. 1d3 gives results of 1, 2, or 3. 1d3x150% gives results of 1, 3, or 4. Suddenly, the [i]average[/i] result is equal to the [i]maximum[/i] result. Not [i]too[/i] shabby; odds are you'll get the benefit of a maximise, or [b]better[/b] than that benefit. ^_^ Plus, I did point out the 150%-of-[1d4+1] option, too. 3, 4, 6, or 7 Helmed Horrors or Rogue Eidolons is a pretty good result for one 11th level spell slot, IMO. And that's without a MetaRod, too. "Druid" and "Alienist" dont mix so well, any better than "Animal Growth" and "Type: Outsider" do. ^_^ [/QUOTE]
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CR ranges for Summon Monster I-IX?
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