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CR System--> :) or :( ?
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<blockquote data-quote="DynaMup" data-source="post: 312776" data-attributes="member: 6694"><p>I like the CR system, purely because it gives me a quick, simple guide as to how challenging a monster is. One of my biggest gripes with the old 2nd edition system was the sheer number of "big" stats that got thrown around at higher levels, and the CR system gets rid of a lot of this.</p><p></p><p>I've only tested it out with characters between levels 1-10, as this is the sort of range where I prefer most of my games - and I think it works fine. As for the "recommended" percentages of encounters, as always, I say just use it as a guide. I don't like always having one "massive" encounter in a session, because it feels more like a computer game - having to face an end-of-level-baddie or something crap like that. As always, do what you feel is best. Don't go sticking in a CR 8 monster in a 1st-level adventure because you feel you -ought- to.</p></blockquote><p></p>
[QUOTE="DynaMup, post: 312776, member: 6694"] I like the CR system, purely because it gives me a quick, simple guide as to how challenging a monster is. One of my biggest gripes with the old 2nd edition system was the sheer number of "big" stats that got thrown around at higher levels, and the CR system gets rid of a lot of this. I've only tested it out with characters between levels 1-10, as this is the sort of range where I prefer most of my games - and I think it works fine. As for the "recommended" percentages of encounters, as always, I say just use it as a guide. I don't like always having one "massive" encounter in a session, because it feels more like a computer game - having to face an end-of-level-baddie or something crap like that. As always, do what you feel is best. Don't go sticking in a CR 8 monster in a 1st-level adventure because you feel you -ought- to. [/QUOTE]
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