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Cracking 5th Edition Article
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<blockquote data-quote="fireinthedust" data-source="post: 6699774" data-attributes="member: 51930"><p>EDIT: Here is a better link to my personal website (yay!) that is not only less eye-bleeding, but also has my art and published books, etc. It's also a glorious work in progress, so keep checking back?</p><p></p><p><a href="http://www.fireinthedust.com/fireinthedust-productions/" target="_blank">MY WEBSITE PROPER</a></p><p></p><p>I posted this blog entry yesterday:<a href="https://fireinthedust.wordpress.com/2015/09/13/cracking-5th-edition-part-one-races/" target="_blank"> CRACKING 5E PART ONE: RACES</a> , and it's part one of my series of articles where I've analyzed 5th Edition for patterns of how characters are made, and exactly what goes into the options we've got. Are the characters even or not? While picking classes and races build towards options (ie: fighter is better as a melee tank than rogue), are there options that have more to them than others? Are some feats more powerful or at least do some of the *get* more for your choice than others? Are Standard or Varient humans better, or are they equal but one is more strategic?</p><p></p><p>Anyway, I'm doing this as a resource for gamers: if you think it would be helpful while you're homebrewing a race, or building a character, to know how the options work inside, then you'll like this guide. Or if you're working on a race and want to know if you've added enough, too much, or if the rest should be racial feats you can pick up later (that sort of thing).</p><p></p><p>I'll be doing a CLASSES entry soon, but I'm giving time for the races to hit first (so it's not overload).</p></blockquote><p></p>
[QUOTE="fireinthedust, post: 6699774, member: 51930"] EDIT: Here is a better link to my personal website (yay!) that is not only less eye-bleeding, but also has my art and published books, etc. It's also a glorious work in progress, so keep checking back? [URL="http://www.fireinthedust.com/fireinthedust-productions/"]MY WEBSITE PROPER[/URL] I posted this blog entry yesterday:[URL="https://fireinthedust.wordpress.com/2015/09/13/cracking-5th-edition-part-one-races/"] CRACKING 5E PART ONE: RACES[/URL] , and it's part one of my series of articles where I've analyzed 5th Edition for patterns of how characters are made, and exactly what goes into the options we've got. Are the characters even or not? While picking classes and races build towards options (ie: fighter is better as a melee tank than rogue), are there options that have more to them than others? Are some feats more powerful or at least do some of the *get* more for your choice than others? Are Standard or Varient humans better, or are they equal but one is more strategic? Anyway, I'm doing this as a resource for gamers: if you think it would be helpful while you're homebrewing a race, or building a character, to know how the options work inside, then you'll like this guide. Or if you're working on a race and want to know if you've added enough, too much, or if the rest should be racial feats you can pick up later (that sort of thing). I'll be doing a CLASSES entry soon, but I'm giving time for the races to hit first (so it's not overload). [/QUOTE]
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