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*Pathfinder & Starfinder
cracking the power code
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<blockquote data-quote="Quickleaf" data-source="post: 4196027" data-attributes="member: 20323"><p>After looking over the various class powers I concluded that there must be a governing point system. I was especially interested because I am trying to create a new controller class. Here's what I deduced (rightly or wrongly)...</p><p></p><p><strong>POINT SYSTEM</strong></p><p></p><p><strong>Attack/Save Modifier</strong></p><p>+4 [1]</p><p></p><p><strong>Damage</strong></p><p>1(W)/1d6/1d8 [1]</p><p>2(W)/2d6/2d8/1d10 [2]</p><p>3(W)/3d6/3d8/2d10 [3]</p><p></p><p><strong>Minor Status Effects</strong> [1]</p><p>Counter threatening reach</p><p>Counter second wind</p><p>Counter leadership benefits</p><p>Counter tactical advantage (higher ground, flanking)</p><p>Forced movement (up to 3 squares)</p><p></p><p><strong>Major Status Effects</strong> [2]</p><p>2 Minor</p><p>Disarm</p><p>Prone</p><p>Blind</p><p>Slow</p><p>Immobilized</p><p></p><p><strong>Target</strong></p><p>Single [0]</p><p>Adjacent/Multiple [1]</p><p>Mass [2]</p><p></p><p><strong>Advantage </strong> [1]</p><p>Gain threatening reach</p><p>Gain cover/concealment</p><p>Bonus AoO</p><p></p><p><strong>Effect</strong></p><p>Personal [0], Allies [1], Zone [1]</p><p></p><p><strong>Duration</strong></p><p>Until end of your next turn [0], Save [0], Encounter [1], Condition [1], Sustain Minor [1], </p><p>Recharge [-1]</p><p></p><p><strong>POINT TOTALS BY POWER TYPE/LEVEL</strong></p><p>At-Will [2]</p><p>Encounter 1 [3] Encounter 3 [4] Encounter 7 [5] Encounter 13 [6] Encounter 17 [7] Encounter 23 [8] Encounter 27 [9]</p><p>Daily 1 [4] Daily 5 [5] Daily 9 [6] Daily 15 [7] Daily 19 [8] Daily 25 [9] Daily 29 [10]</p><p>Utility 2 [3] Utility 6 [4] Utility10 [5] Utility 16 [6]</p><p></p><p><strong>SAMPLE POWER POINT BREAK-DOWNS</strong></p><p></p><p><strong>Careful Attack (Ranger At-Will)</strong></p><p>single target [0], +1 attack [1], 1(W) [1] = 2 pts</p><p></p><p><strong>Bolstering Strike (Paladin At-Will)</strong></p><p>single target [0], 1(W) [1], advantage [1] = 2 pts</p><p></p><p><strong>Eldritch Blast (Warlock At-Will)</strong></p><p>single target [0], 1d10 [2] = 2 pts</p><p></p><p><strong>Ray of Frost (Wizard At-Will)</strong></p><p>adjacent/multiple targets [1], 1d6 [1] = 2 pts</p><p></p><p><strong>SAMPLE POWER CREATION</strong></p><p><strong>Test of Honor (Knight At-Will)</strong></p><p>mass target [2], minor status effect OR ongoing damage [1], recharge [-1] = 2 pts</p></blockquote><p></p>
[QUOTE="Quickleaf, post: 4196027, member: 20323"] After looking over the various class powers I concluded that there must be a governing point system. I was especially interested because I am trying to create a new controller class. Here's what I deduced (rightly or wrongly)... [b]POINT SYSTEM[/b] [b]Attack/Save Modifier[/b] +4 [1] [B]Damage[/B] 1(W)/1d6/1d8 [1] 2(W)/2d6/2d8/1d10 [2] 3(W)/3d6/3d8/2d10 [3] [B]Minor Status Effects[/B] [1] Counter threatening reach Counter second wind Counter leadership benefits Counter tactical advantage (higher ground, flanking) Forced movement (up to 3 squares) [B]Major Status Effects[/B] [2] 2 Minor Disarm Prone Blind Slow Immobilized [B]Target[/B] Single [0] Adjacent/Multiple [1] Mass [2] [B]Advantage [/B] [1] Gain threatening reach Gain cover/concealment Bonus AoO [B]Effect[/B] Personal [0], Allies [1], Zone [1] [B]Duration[/B] Until end of your next turn [0], Save [0], Encounter [1], Condition [1], Sustain Minor [1], Recharge [-1] [b]POINT TOTALS BY POWER TYPE/LEVEL[/b] At-Will [2] Encounter 1 [3] Encounter 3 [4] Encounter 7 [5] Encounter 13 [6] Encounter 17 [7] Encounter 23 [8] Encounter 27 [9] Daily 1 [4] Daily 5 [5] Daily 9 [6] Daily 15 [7] Daily 19 [8] Daily 25 [9] Daily 29 [10] Utility 2 [3] Utility 6 [4] Utility10 [5] Utility 16 [6] [b]SAMPLE POWER POINT BREAK-DOWNS[/b] [b]Careful Attack (Ranger At-Will)[/b] single target [0], +1 attack [1], 1(W) [1] = 2 pts [b]Bolstering Strike (Paladin At-Will)[/b] single target [0], 1(W) [1], advantage [1] = 2 pts [b]Eldritch Blast (Warlock At-Will)[/b] single target [0], 1d10 [2] = 2 pts [b]Ray of Frost (Wizard At-Will)[/b] adjacent/multiple targets [1], 1d6 [1] = 2 pts [b]SAMPLE POWER CREATION[/b] [b]Test of Honor (Knight At-Will)[/b] mass target [2], minor status effect OR ongoing damage [1], recharge [-1] = 2 pts [/QUOTE]
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