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Craft an NPC... DCC: The Castellan, Half-Dragon Ettin
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<blockquote data-quote="DM_Jeff" data-source="post: 4046857" data-attributes="member: 3687"><p><strong>Tresstocou CR12</strong></p><p>Male Ettin Half-Black Dragon Barbarian 2/Ranger 2</p><p>CE Large Dragon (Augmented Giant)</p><p>Init 4 (+4 Improved Initiative); Senses low-light vision and darkvision 60 ft.; Listen +8, Spot +12</p><p>Languages Giant, Goblin, Orc</p><p></p><p>AC 23, touch 9, flat-footed 23</p><p>hp 154 (14HD)</p><p>Immune to sleep, paralysis and acid </p><p>Fort +18 Ref +3 Will +5</p><p></p><p>Speed 50 ft. (10 squares), Fly 80 ft. (Average)</p><p>Melee +1 longsword +24/+19/+14 (2d6+14/19-20) and bite +18 (1d8+6) or 2 claws +23 (1d6+13) and bite +18 (1d8+6) or +1 longsword +24/+19/+14 (2d6+14/19-20)</p><p>Space 10 ft.; Reach 10 ft.</p><p>Base Atk +11; Grp +28</p><p>Special Atk rage 1/day and breath weapon (60-ft. line of acid) 2/day</p><p></p><p>Abilities Str 37, Dex 11, Con 20, Int 9, Wis 11, Cha 11</p><p>SQ low-light vision and darkvision 60 ft., immunity to sleep, paralysis and acid, superior two-weapon fighting, low-light vision, fast movement, uncanny dodge, favored enemy (plants +2) and wild empathy</p><p>Feats Alertness, Blind-Fight, Combat Reflexes, Improved Initiative, Iron Will, Leadership, Track, Two-Weapon Fighting</p><p>Skills Intimidate +2, Jump +25, Listen +8, Ride +1, Search +7, Spot +12.</p><p>Possessions <em>+1 leather, +1 longsword, cloak of minor displacement, oil of bless weapon, oil of greater magic weapon +2, potion of cure serious wounds, potion of remove fear, key to the acid enclave demiplane</em>, 150 pp, 2,220 gp.</p><p></p><p>Rage (Ex): The following changes are in effect as long as Tresstocou rages:</p><p>AC 21, touch 7, flat 21</p><p>hp 182 (14HD)</p><p>Fort +20 Will +7</p><p>Melee +1 longsword +26/+21/+16 (2d6+16/19-20) and Bite +20 (1d8+7) or 2 claws +25 (1d6+15) and Bite +20 (1d8+7) or +1 longsword +26/+21/+16 (2d6+16/19-20)</p><p>Base Atk +11 Grp +30</p><p>Abilities Str 41, Con 24</p><p>Skills Jump +27 (+4 ranks, +15 str, +8 speed).</p><p>His fit of rage lasts for 10 rounds, though he may voluntarily end it prematurely. After raging, he is fatigued (-2 Strength, -2 Dexterity, can't charge or run) for the duration of that encounter. Tresstocou can fly into a rage only once per encounter and only one time per day. Entering a rage takes no time by itself, but Tresstocou can do it only during his action, not in response to someone else's action.</p><p></p><p>Breath Weapon (Su): Tresstocou can use his breath weapon twice per day (once for each head), he can breath a 60-foot line of acid that deals 6d8 points of acid damage to creatures within its area. A successful Reflex save (DC 19) reduces the damage by half.</p><p></p><p>Superior Two-Weapon Fighting (Ex): Tresstocou can fight with a weapon in each hand. Because each of Tresstocou's heads controls an arm, Tresstocou does not take a penalty on attack or damage rolls for attacking with two weapons.</p><p></p><p>Low-Light Vision: Tresstocou can see twice as far as a human in starlight, moonlight, torchlight, and similar low-light conditions.</p><p></p><p>Uncanny Dodge (Ex): Tresstocou retains his Dexterity bonus to AC (if any) even if he is caught flat-footed or struck by an invisible attacker. However, he still loses her Dexterity bonus to AC if immobilized.</p><p></p><p>Favored Enemy (Ex): Tresstocou has selected Elves as favored enemies. She gains a +2 bonus on Bluff, Listen, Sense Motive, Spot, and Survival checks when using these skills against Elves. Likewise, she gets a +2 bonus on weapon damage rolls against Elves.</p><p></p><p>Wild Empathy (Ex): Tresstocou can use body language, vocalizations, and demeanor to improve the attitude of an animal. This ability functions just like a Diplomacy check made to influence the attitude of a person, but Tresstocou's modifier to the die roll is +1. The typical domestic animal has a starting attitude of indifferent, while wild animals are usually unfriendly. To use wild empathy, Tresstocou must be able to study the animal and it him, so they must be within 30 feet of each other under normal conditions. Generally an attempt takes 1 minute. Tresstocou can also use this ability to influence the attitude of a magical beast with an Intelligence score of 1 or 2, but he takes a -4 penalty on the check.</p><p></p><p>-DM Jeff</p></blockquote><p></p>
[QUOTE="DM_Jeff, post: 4046857, member: 3687"] [B]Tresstocou CR12[/B] Male Ettin Half-Black Dragon Barbarian 2/Ranger 2 CE Large Dragon (Augmented Giant) Init 4 (+4 Improved Initiative); Senses low-light vision and darkvision 60 ft.; Listen +8, Spot +12 Languages Giant, Goblin, Orc AC 23, touch 9, flat-footed 23 hp 154 (14HD) Immune to sleep, paralysis and acid Fort +18 Ref +3 Will +5 Speed 50 ft. (10 squares), Fly 80 ft. (Average) Melee +1 longsword +24/+19/+14 (2d6+14/19-20) and bite +18 (1d8+6) or 2 claws +23 (1d6+13) and bite +18 (1d8+6) or +1 longsword +24/+19/+14 (2d6+14/19-20) Space 10 ft.; Reach 10 ft. Base Atk +11; Grp +28 Special Atk rage 1/day and breath weapon (60-ft. line of acid) 2/day Abilities Str 37, Dex 11, Con 20, Int 9, Wis 11, Cha 11 SQ low-light vision and darkvision 60 ft., immunity to sleep, paralysis and acid, superior two-weapon fighting, low-light vision, fast movement, uncanny dodge, favored enemy (plants +2) and wild empathy Feats Alertness, Blind-Fight, Combat Reflexes, Improved Initiative, Iron Will, Leadership, Track, Two-Weapon Fighting Skills Intimidate +2, Jump +25, Listen +8, Ride +1, Search +7, Spot +12. Possessions [I]+1 leather, +1 longsword, cloak of minor displacement, oil of bless weapon, oil of greater magic weapon +2, potion of cure serious wounds, potion of remove fear, key to the acid enclave demiplane[/I], 150 pp, 2,220 gp. Rage (Ex): The following changes are in effect as long as Tresstocou rages: AC 21, touch 7, flat 21 hp 182 (14HD) Fort +20 Will +7 Melee +1 longsword +26/+21/+16 (2d6+16/19-20) and Bite +20 (1d8+7) or 2 claws +25 (1d6+15) and Bite +20 (1d8+7) or +1 longsword +26/+21/+16 (2d6+16/19-20) Base Atk +11 Grp +30 Abilities Str 41, Con 24 Skills Jump +27 (+4 ranks, +15 str, +8 speed). His fit of rage lasts for 10 rounds, though he may voluntarily end it prematurely. After raging, he is fatigued (-2 Strength, -2 Dexterity, can't charge or run) for the duration of that encounter. Tresstocou can fly into a rage only once per encounter and only one time per day. Entering a rage takes no time by itself, but Tresstocou can do it only during his action, not in response to someone else's action. Breath Weapon (Su): Tresstocou can use his breath weapon twice per day (once for each head), he can breath a 60-foot line of acid that deals 6d8 points of acid damage to creatures within its area. A successful Reflex save (DC 19) reduces the damage by half. Superior Two-Weapon Fighting (Ex): Tresstocou can fight with a weapon in each hand. Because each of Tresstocou's heads controls an arm, Tresstocou does not take a penalty on attack or damage rolls for attacking with two weapons. Low-Light Vision: Tresstocou can see twice as far as a human in starlight, moonlight, torchlight, and similar low-light conditions. Uncanny Dodge (Ex): Tresstocou retains his Dexterity bonus to AC (if any) even if he is caught flat-footed or struck by an invisible attacker. However, he still loses her Dexterity bonus to AC if immobilized. Favored Enemy (Ex): Tresstocou has selected Elves as favored enemies. She gains a +2 bonus on Bluff, Listen, Sense Motive, Spot, and Survival checks when using these skills against Elves. Likewise, she gets a +2 bonus on weapon damage rolls against Elves. Wild Empathy (Ex): Tresstocou can use body language, vocalizations, and demeanor to improve the attitude of an animal. This ability functions just like a Diplomacy check made to influence the attitude of a person, but Tresstocou's modifier to the die roll is +1. The typical domestic animal has a starting attitude of indifferent, while wild animals are usually unfriendly. To use wild empathy, Tresstocou must be able to study the animal and it him, so they must be within 30 feet of each other under normal conditions. Generally an attempt takes 1 minute. Tresstocou can also use this ability to influence the attitude of a magical beast with an Intelligence score of 1 or 2, but he takes a -4 penalty on the check. -DM Jeff [/QUOTE]
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