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D&D Older Editions
Craft and Performance for 4e
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<blockquote data-quote="eriktheguy" data-source="post: 5491936" data-attributes="member: 83662"><p>I'd suggest finding a way to do give the players these abilities without requiring skill or feat slots. Every feat spent makes your character less combat ready and every skill spent makes them slightly less viable in skill challenges and non-combat scenarios.</p><p></p><p>I like that you have written backgrounds to allow players to take these skills without using up a slot. I also like that you have added some mechanical benefit to the feats to help offset the cost of the slot, but I still think they are rather weak.</p><p></p><p>I like your idea of using craft/performance skills to replace something that would normally be 'just an ability check', but every time I ask players for a straight ability check, it has nothing to do with performance or crafting (the only thing that comes to mind is strength for lifting).I also liked your idea to allow craft/perform to replace a skill check in a skill challenge (though I recommend letting players to replace a skill check in general). I can imagine perform being used in this way, but not craft. In any case, craft seems like it would be much more situational.</p><p></p><p>Also, how specific does a perform skill need to be? Can someone just choose one instrument, or can they play five? Do they need to take separate skills to be good at acting and stand up comedy. I can see a player who wants a basic set of performance ability quickly running out of skill slots.</p></blockquote><p></p>
[QUOTE="eriktheguy, post: 5491936, member: 83662"] I'd suggest finding a way to do give the players these abilities without requiring skill or feat slots. Every feat spent makes your character less combat ready and every skill spent makes them slightly less viable in skill challenges and non-combat scenarios. I like that you have written backgrounds to allow players to take these skills without using up a slot. I also like that you have added some mechanical benefit to the feats to help offset the cost of the slot, but I still think they are rather weak. I like your idea of using craft/performance skills to replace something that would normally be 'just an ability check', but every time I ask players for a straight ability check, it has nothing to do with performance or crafting (the only thing that comes to mind is strength for lifting).I also liked your idea to allow craft/perform to replace a skill check in a skill challenge (though I recommend letting players to replace a skill check in general). I can imagine perform being used in this way, but not craft. In any case, craft seems like it would be much more situational. Also, how specific does a perform skill need to be? Can someone just choose one instrument, or can they play five? Do they need to take separate skills to be good at acting and stand up comedy. I can see a player who wants a basic set of performance ability quickly running out of skill slots. [/QUOTE]
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