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<blockquote data-quote="kaomera" data-source="post: 5492296" data-attributes="member: 38357"><p>I have to admit that this was just a few ideas I threw together overnight after reading the thread on simulation & skills over in 4e Discussion. I had considered making a submission to Dragon out of this, but I just don't have the time to flesh it out.</p><p></p><p>I tried to balance these against other similar backgrounds and feats, and I really did not want to have to deal with overlapping existing skills. A skilled dancer should also be good at most or all of what the acrobatics skill does, but IMO this is better handled system-wise by having the character trained in acrobatics than in letting them substitute the performance (dance) skill. I tried to include feats to do the sorts of things that players might want to be able to do within the "fluff" of being a performer / crafter, but I think they still need some work. For one thing I've noticed that there are at least a few martial practices that are perfect for crafting... (I had never actually more than glanced at the martial practices, actually...)</p><p></p><p>Personally, as a DM and if I was using these rules, I'd be inclined to be very lenient with the player's choice of specialization, in respect to the fact that he is giving up character-building resources. But, honestly, I wouldn't really feel the need for this stuff. As a DM I'm more than willing to handwave stuff and/or adapt the campaign to support the fluff the players want for their characters. And why drop your background and a feat when the DM is willing to make that fancy axe you want your dwarven blacksmith to be working on between adventures part of the normal treasure parcels?</p><p></p><p>Also, part of this is inspired by a recent skill-challenge I ran where the PCs needed to make Athletics checks to move through a crowd of dancing (and oblivious) eladrin nobles...</p></blockquote><p></p>
[QUOTE="kaomera, post: 5492296, member: 38357"] I have to admit that this was just a few ideas I threw together overnight after reading the thread on simulation & skills over in 4e Discussion. I had considered making a submission to Dragon out of this, but I just don't have the time to flesh it out. I tried to balance these against other similar backgrounds and feats, and I really did not want to have to deal with overlapping existing skills. A skilled dancer should also be good at most or all of what the acrobatics skill does, but IMO this is better handled system-wise by having the character trained in acrobatics than in letting them substitute the performance (dance) skill. I tried to include feats to do the sorts of things that players might want to be able to do within the "fluff" of being a performer / crafter, but I think they still need some work. For one thing I've noticed that there are at least a few martial practices that are perfect for crafting... (I had never actually more than glanced at the martial practices, actually...) Personally, as a DM and if I was using these rules, I'd be inclined to be very lenient with the player's choice of specialization, in respect to the fact that he is giving up character-building resources. But, honestly, I wouldn't really feel the need for this stuff. As a DM I'm more than willing to handwave stuff and/or adapt the campaign to support the fluff the players want for their characters. And why drop your background and a feat when the DM is willing to make that fancy axe you want your dwarven blacksmith to be working on between adventures part of the normal treasure parcels? Also, part of this is inspired by a recent skill-challenge I ran where the PCs needed to make Athletics checks to move through a crowd of dancing (and oblivious) eladrin nobles... [/QUOTE]
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