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<blockquote data-quote="cjosephs1s" data-source="post: 5707507" data-attributes="member: 6683450"><p>The spell Make Whole will repair any nonmagical item to 100%. </p><p> </p><p>Somewhere in the rules (maybe the DMG or DMG2) it states something about characters usually spending time everyday to do upkeep on equipment; such as using a whetstone to sharpen a sword. While I don't remember reading anywhere about HP recovery for weapons you could use apply the same natural healing rules of characters to weapons if they take sunder damage and don't break. While this doesn't logically make sense in real world terms it could easily work for game terms. </p><p> </p><p>And with bags of holding and Hewards Haversacks it is concievable that a PC could have all the materials needed to use the craft skill in that bag. </p><p> </p><p>Just my two cents worth. Hope it helped.</p></blockquote><p></p>
[QUOTE="cjosephs1s, post: 5707507, member: 6683450"] The spell Make Whole will repair any nonmagical item to 100%. Somewhere in the rules (maybe the DMG or DMG2) it states something about characters usually spending time everyday to do upkeep on equipment; such as using a whetstone to sharpen a sword. While I don't remember reading anywhere about HP recovery for weapons you could use apply the same natural healing rules of characters to weapons if they take sunder damage and don't break. While this doesn't logically make sense in real world terms it could easily work for game terms. And with bags of holding and Hewards Haversacks it is concievable that a PC could have all the materials needed to use the craft skill in that bag. Just my two cents worth. Hope it helped. [/QUOTE]
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