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<blockquote data-quote="Patryn of Elvenshae" data-source="post: 5709723" data-attributes="member: 23094"><p>IMO, either:</p><p></p><p>1) That's standard maintenance which is assumed in the rules, and therefore doesn't count as enough to repair damage done to a weapon, or</p><p></p><p>2) It's using a purpose-built repair tool (and therefore not improvised tools) to make Craft checks to repair a weapon.</p><p></p><p>I'm leaning towards the 1st, but if you want to treat it as the 2nd, then I'd say you'd need to determine exactly how many GP worth of raw materials a whetstone is worth before it's "used up" or otherwise limit it somehow (e.g., a whetstone can be used to repair 1 hit point when an edged weapon is damaged; it cannot remove the broken condition; it cannot be used more than once for a single weapon / instance of damage).</p><p></p><p>I don't think that would be imbalanced.</p></blockquote><p></p>
[QUOTE="Patryn of Elvenshae, post: 5709723, member: 23094"] IMO, either: 1) That's standard maintenance which is assumed in the rules, and therefore doesn't count as enough to repair damage done to a weapon, or 2) It's using a purpose-built repair tool (and therefore not improvised tools) to make Craft checks to repair a weapon. I'm leaning towards the 1st, but if you want to treat it as the 2nd, then I'd say you'd need to determine exactly how many GP worth of raw materials a whetstone is worth before it's "used up" or otherwise limit it somehow (e.g., a whetstone can be used to repair 1 hit point when an edged weapon is damaged; it cannot remove the broken condition; it cannot be used more than once for a single weapon / instance of damage). I don't think that would be imbalanced. [/QUOTE]
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