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<blockquote data-quote="Water Bob" data-source="post: 5709817" data-attributes="member: 92305"><p>Yes, I was thinking either 1 hp max, or 1 hp each time the weapon is damaged.</p><p> </p><p>And...I think it would only work on edged weapons. Not blunt.</p><p> </p><p>There's already a rule in Conan where, if you use a whetstone for X amount of time, and make a check, you get +1 to your crit thread range for the first strike that hits.</p><p> </p><p>For example, if you used the whetstone for the required time, and you passed the check (forgot what it was....something like a DC 10 Craft weaponsmith), your weapon, that normally scores a critical threat on a 19-20, scores one on an 18-19-20 until the first time the weapon hits and causes damage.</p><p> </p><p>So, there's a good chance that you won't score a crit hit, but I like how the rule makes the whetstone mechanically useful to the players.</p><p> </p><p>I could broaden its use by also allowing 1 HP repair with a, say, DC 15 (or maybe a DC 10, to give the unskilled a chance) Craft Weaponsmith check.</p></blockquote><p></p>
[QUOTE="Water Bob, post: 5709817, member: 92305"] Yes, I was thinking either 1 hp max, or 1 hp each time the weapon is damaged. And...I think it would only work on edged weapons. Not blunt. There's already a rule in Conan where, if you use a whetstone for X amount of time, and make a check, you get +1 to your crit thread range for the first strike that hits. For example, if you used the whetstone for the required time, and you passed the check (forgot what it was....something like a DC 10 Craft weaponsmith), your weapon, that normally scores a critical threat on a 19-20, scores one on an 18-19-20 until the first time the weapon hits and causes damage. So, there's a good chance that you won't score a crit hit, but I like how the rule makes the whetstone mechanically useful to the players. I could broaden its use by also allowing 1 HP repair with a, say, DC 15 (or maybe a DC 10, to give the unskilled a chance) Craft Weaponsmith check. [/QUOTE]
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