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<blockquote data-quote="gyor" data-source="post: 6002978" data-attributes="member: 6670153"><p>Anyone want craft or share thier own ideas for Backgrounds, Specialities, and Builds?</p><p></p><p> By Builds I mean stuff like Rogue Schemes, Fighter Styles, Cleric Domains, Warlock Pacts, Wizard Traditions, Sorceror Origins.</p><p></p><p> I get started: </p><p></p><p> Background: Pirates</p><p></p><p> Skills-Bluff</p><p> -Thievery</p><p> - Sailing</p><p></p><p> Trait: You can raise the skull and crossbones on any ship your one and fellow pirate will leave you be. Any Pirate crew will be glad to hire you. You know buyers for captured ships.</p><p></p><p> Scheme: Pirate </p><p></p><p> Gain Pirate Background.</p><p></p><p> Sea Dog: You can insult an enemy something fierce. Make a bluff check against a foe as an action. If you succeed gain advantage next turn when attacking your target. Target gets disadvantage if they attack anyone else until the end of your next turn.</p><p></p><p> Sea Legs: If you get knocked prone you can,stand back up as a reaction.</p><p></p><p> Parrot: You get a parrot, use the stats for a raven familar, but without any magic effects like sharing you familars senses. You familar flees upon getting knocked to zero, instead of,dying. It takes 30 minutes to fetch him back.</p><p></p><p> Just an example, needs work. I figure fighting style will come from a specialization, like Dualist or Archer.</p></blockquote><p></p>
[QUOTE="gyor, post: 6002978, member: 6670153"] Anyone want craft or share thier own ideas for Backgrounds, Specialities, and Builds? By Builds I mean stuff like Rogue Schemes, Fighter Styles, Cleric Domains, Warlock Pacts, Wizard Traditions, Sorceror Origins. I get started: Background: Pirates Skills-Bluff -Thievery - Sailing Trait: You can raise the skull and crossbones on any ship your one and fellow pirate will leave you be. Any Pirate crew will be glad to hire you. You know buyers for captured ships. Scheme: Pirate Gain Pirate Background. Sea Dog: You can insult an enemy something fierce. Make a bluff check against a foe as an action. If you succeed gain advantage next turn when attacking your target. Target gets disadvantage if they attack anyone else until the end of your next turn. Sea Legs: If you get knocked prone you can,stand back up as a reaction. Parrot: You get a parrot, use the stats for a raven familar, but without any magic effects like sharing you familars senses. You familar flees upon getting knocked to zero, instead of,dying. It takes 30 minutes to fetch him back. Just an example, needs work. I figure fighting style will come from a specialization, like Dualist or Archer. [/QUOTE]
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