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Craft Contingency spell uses (Complete Arcane)
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<blockquote data-quote="Shallown" data-source="post: 2385134" data-attributes="member: 1368"><p>I plan on picking up Craft contingency spell at 12th level for my wizard. </p><p></p><p>I was wondering if anyone else has thought of ideas to apply to this craft.</p><p></p><p>I know things could get sick and ubered up but that is not a path I wish to travel so try to keep ideas sane.</p><p></p><p>Here Are things I am thinking</p><p></p><p>Cures to keep people out of the negatives in Hpts.</p><p></p><p>Prot from evil triggered by charms and dominates</p><p></p><p>true strike for when you just have to hit triggered by a word or gesture.</p><p></p><p>Feather fall for when your falling</p><p></p><p>Dispel magic triggered by a word or gesture a get out of jail free sort of card</p><p></p><p>Freedom of movement when applicapable.</p><p></p><p></p><p>Our cleric archer will get arrow mind and arrow storm (Complete Adventurer)</p><p></p><p>I was also thinkingof a set of buffs with some transportation like a teleport spell that would be designed to trigger at once and get soemone strong enough to run away. Like shield, greater mage armor, stone skin, haste, mirror image, bark skin, shield of faith etc designed as a last ditch defense </p><p></p><p>Any other ideas?</p><p></p><p></p><p></p><p>Highlights of craft conitngency is it operates like a contingency spell mostly, is centered on user, each person can have up to hit dice spells on them, cost is Caster level X spell level X 100gp so basically double a potions cost. No real restrictions to the spells placed in or the triggers. </p><p></p><p>thanks</p><p></p><p>later</p></blockquote><p></p>
[QUOTE="Shallown, post: 2385134, member: 1368"] I plan on picking up Craft contingency spell at 12th level for my wizard. I was wondering if anyone else has thought of ideas to apply to this craft. I know things could get sick and ubered up but that is not a path I wish to travel so try to keep ideas sane. Here Are things I am thinking Cures to keep people out of the negatives in Hpts. Prot from evil triggered by charms and dominates true strike for when you just have to hit triggered by a word or gesture. Feather fall for when your falling Dispel magic triggered by a word or gesture a get out of jail free sort of card Freedom of movement when applicapable. Our cleric archer will get arrow mind and arrow storm (Complete Adventurer) I was also thinkingof a set of buffs with some transportation like a teleport spell that would be designed to trigger at once and get soemone strong enough to run away. Like shield, greater mage armor, stone skin, haste, mirror image, bark skin, shield of faith etc designed as a last ditch defense Any other ideas? Highlights of craft conitngency is it operates like a contingency spell mostly, is centered on user, each person can have up to hit dice spells on them, cost is Caster level X spell level X 100gp so basically double a potions cost. No real restrictions to the spells placed in or the triggers. thanks later [/QUOTE]
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Craft Contingency spell uses (Complete Arcane)
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