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Craft DC's for Instruments
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<blockquote data-quote="Mark" data-source="post: 1307766" data-attributes="member: 5"><p>It's probably worthwhile to first determine the types of musical instruments are common (or even available) in your campaign world. Then decide which ones could be made by a craftsman with no other related skills, and give those some base DCs. Then determine which would be easier to make with an additional skill (metalworking, woodworking, etc.), and apply a synergy bonus for those cases. Then determine which of those left abosolutely <em>require</em> an additional skill to make at all. Those would likely be the ones with the highest DCs, IMO.</p><p></p><p>Here's a place to start -</p><p></p><p><a href="http://music.searchbeat.com/instruments.htm" target="_blank">http://music.searchbeat.com/instruments.htm</a></p><p></p><p>Percussion instruments might be the most varied (having the longest history) and easiest for most cultures to make. Look next toward Wind instruments, I'd suggest, since there are a number of situations where these exist in some natural forms (hollow reeds, conch shells, and such). String instruments are a bit trickier, perhaps followed by Brass instruments, then Keyboards (which are really complex percussion instruments).</p><p></p><p>The more complex inventions might require several types of craft skills to make. Don't forget to assign some "time factors" to each of these since some instruments can be made quickly with common materials and others take a great deal of time, require several types of materials and need to be made with a great deal of precision.</p><p></p><p>Those are just my off-the-cuff thoughts on the matter...</p></blockquote><p></p>
[QUOTE="Mark, post: 1307766, member: 5"] It's probably worthwhile to first determine the types of musical instruments are common (or even available) in your campaign world. Then decide which ones could be made by a craftsman with no other related skills, and give those some base DCs. Then determine which would be easier to make with an additional skill (metalworking, woodworking, etc.), and apply a synergy bonus for those cases. Then determine which of those left abosolutely [i]require[/i] an additional skill to make at all. Those would likely be the ones with the highest DCs, IMO. Here's a place to start - [url]http://music.searchbeat.com/instruments.htm[/url] Percussion instruments might be the most varied (having the longest history) and easiest for most cultures to make. Look next toward Wind instruments, I'd suggest, since there are a number of situations where these exist in some natural forms (hollow reeds, conch shells, and such). String instruments are a bit trickier, perhaps followed by Brass instruments, then Keyboards (which are really complex percussion instruments). The more complex inventions might require several types of craft skills to make. Don't forget to assign some "time factors" to each of these since some instruments can be made quickly with common materials and others take a great deal of time, require several types of materials and need to be made with a great deal of precision. Those are just my off-the-cuff thoughts on the matter... [/QUOTE]
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