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Craft DC's for Instruments
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<blockquote data-quote="BSF" data-source="post: 1307807" data-attributes="member: 13098"><p>Mark, that is the type of thing I am thinking of. I'm not looking at just assigning certain instruments to be available based on an arbitrary timeline echoing Earth's development. After all, in a world where you have magic available, and you can have somewhat advanced metalurgy, there is a lot of room for relatively modern instruments to exist. The time to create is a bit of a problem for me since well made instruments might have long periods where glue, or varnish, has to cure. So, it isn't quite the same style of development that a sword might have. </p><p></p><p>Of course, this is an exercise in changing a rather abstract game mechanic and trying to model real world creation a bit more closely, then adding magic elements. For example, why assume that a lute was glued? Perhaps the craftsperson used <em>Shape Wood</em> to meld the pieces together rather than using glue? </p><p></p><p>It's just a rather overlooked segment of the rules and a non-combative one at that. Playing a Bard, I kind of want something a little more granular to work with. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="BSF, post: 1307807, member: 13098"] Mark, that is the type of thing I am thinking of. I'm not looking at just assigning certain instruments to be available based on an arbitrary timeline echoing Earth's development. After all, in a world where you have magic available, and you can have somewhat advanced metalurgy, there is a lot of room for relatively modern instruments to exist. The time to create is a bit of a problem for me since well made instruments might have long periods where glue, or varnish, has to cure. So, it isn't quite the same style of development that a sword might have. Of course, this is an exercise in changing a rather abstract game mechanic and trying to model real world creation a bit more closely, then adding magic elements. For example, why assume that a lute was glued? Perhaps the craftsperson used [i]Shape Wood[/i] to meld the pieces together rather than using glue? It's just a rather overlooked segment of the rules and a non-combative one at that. Playing a Bard, I kind of want something a little more granular to work with. :) [/QUOTE]
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