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<blockquote data-quote="Ambrus" data-source="post: 3699530" data-attributes="member: 17691"><p>Hm. This could get rather sticky. The profit made from exercising the skill is best left as an amount earned weekly or monthly based on a successful skill check; that's the easiest way to handle it. Otherwise you risk having PCs effectively pulling money out of thin air as they improve gems which by the RAW have a set and unalterable value. I believe the assumption is that most gems are either already cut when found, or that the cutting process doesn't significantly alters a gem's value; meaning that a gem has a set value based on its size and quality regardless of whether it is cut or fresh out of the ground. For those who wish to improve "flawed" gems by recutting them, then you could simply assume that the set value of the gem doesn't change through the process; what a gem gains in quality it loses in size and mass from the process.</p><p></p><p>If you want to devise you own uncut/cut quality rules then you've got a bit of work to do. Each type of gem might have its own gemcutting check DC based on its relative worth:</p><p></p><p>10 gp = DC 15</p><p>50 gp = DC 17</p><p>100 gp = DC 19</p><p>500 gp = DC 21</p><p>1,000 gp = DC 23</p><p>5,000 gp = DC 25</p><p></p><p>A successful check might increase a gem's value by 10%, beating the DC by +10 could increase it by 25%. Failing the check by five or less wouldn't adversely affect the gem's value. Failing by five or more would reduce the gem's value by 25%. Tweak the numbers however much or as little as you want to reflect how much you want this one skill to affect your players' overall treasure.</p></blockquote><p></p>
[QUOTE="Ambrus, post: 3699530, member: 17691"] Hm. This could get rather sticky. The profit made from exercising the skill is best left as an amount earned weekly or monthly based on a successful skill check; that's the easiest way to handle it. Otherwise you risk having PCs effectively pulling money out of thin air as they improve gems which by the RAW have a set and unalterable value. I believe the assumption is that most gems are either already cut when found, or that the cutting process doesn't significantly alters a gem's value; meaning that a gem has a set value based on its size and quality regardless of whether it is cut or fresh out of the ground. For those who wish to improve "flawed" gems by recutting them, then you could simply assume that the set value of the gem doesn't change through the process; what a gem gains in quality it loses in size and mass from the process. If you want to devise you own uncut/cut quality rules then you've got a bit of work to do. Each type of gem might have its own gemcutting check DC based on its relative worth: 10 gp = DC 15 50 gp = DC 17 100 gp = DC 19 500 gp = DC 21 1,000 gp = DC 23 5,000 gp = DC 25 A successful check might increase a gem's value by 10%, beating the DC by +10 could increase it by 25%. Failing the check by five or less wouldn't adversely affect the gem's value. Failing by five or more would reduce the gem's value by 25%. Tweak the numbers however much or as little as you want to reflect how much you want this one skill to affect your players' overall treasure. [/QUOTE]
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