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*Pathfinder & Starfinder
Craft or Profession?
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<blockquote data-quote="Pax" data-source="post: 1065120" data-attributes="member: 6875"><p>Craft. A cooper makes barrels, wheels, etc.</p><p></p><p></p><p></p><p>Craft. A baker makes ... well ... baked goods.</p><p></p><p></p><p></p><p>Craft. A brewer makes alcoholic beverages.</p><p></p><p></p><p></p><p>I'd say, Perform. Art is to the eye as music is to the ear, IMO.</p><p></p><p></p><p></p><p>Craft. Not only is this a case of making something (sculptures, states, and carvings), but the rules for making Golems, for example, specifically name "Craft (Scultping)" ...</p><p></p><p></p><p></p><p>Craft. Laying bricks, stone, etc is NOT the same as sculpting, the two professions owuld be different (but related, many masons will take some sculpting (if only to knock off rough bits and make the blocks they;re laying fit better), and many sculptors will take some ranks in masonry (so as to know what they can and can't do, when producing sculptures and carvings for a building).</p><p></p><p></p><p></p><p></p><p>Try "Profession (Shepherd)". Such a person would also likely have decent ranks in Handle Animal, but the profession woudl cover stuff the Animal Handling didn't -- shearing them, for example. The pair woudl be good for a synergy bonus when the animals in question are sheep, or very similar to them (some goats can bear wool, for example).</p><p></p><p></p><p></p><p>All Crafts.</p><p></p><p>And specifically: Apothecary cures and dries herbs, as well as preparing pre-mixed herbal remedies. An actual apothecary woudl prbably have Profession (Herbalist) and Craft (Apothecary), both. Even a touch fo Craft (alchemy) would not be unlikely.</p><p></p><p></p><p></p><p>I agree. Bee-Keeping would be similar to Profession (Shepherd), but for, well ... bees.</p><p></p><p></p><p></p><p>In a medieval economy, not likely to find someone who only <strong>binds</strong> the books. Such a person would also be part scribe -- and would probably be manufacturing the pages and other parts. I'd call this one "Craft (Scribe)", oddly enough.</p><p></p><p>I know some people might say "but scribes just write things, that's not a craft!" Well, that's not true. CLERKS "just write things" ... true scribes make the INK, the PAPER,e ven the PENS. All from scratch, as likely as not.</p><p></p><p></p><p></p><p>Agreed. Chopping carcasses up into specific little bits, isn't MAKING anything.</p><p></p><p></p><p></p><p>[/b]</p></blockquote><p></p><p>Should each be a Craft skill. Carpenters take wood (and sometimes nails) and <em>make things</em> ... youknow, like entire buildings! Cobblers make shoes, and coopers make barrels and such.</p><p></p><p></p><p></p><p>I agree.</p><p></p><p></p><p></p><p>Lapidary might go either way, but I'd tend to classify it as a craft. A lapidary takes a raw stone -- a basic pretty rock -- and makes an extraordinary jewel out of it. True jewelers are also likely to have multiple crafts. Whitesmith (works in white metals -- silver, tin, etc), Goldsmith (self-explanatory), and the like.</p><p></p><p>Locksmiths make locks, and keys. Pretty much, if "smith" is in there, it's a craft skill.</p><p></p><p></p><p></p><p>Agreed.</p><p></p><p></p><p></p><p>Masons build things; to me, that says craft. If you assign a wall a Craft DC, then it's Craft (Mason) that you'll roll to make it, if the wallis stone anyway.</p><p></p><p></p><p></p><p>Agreed.</p><p></p><p></p><p></p><p>See my comments above on what a scribe REALLY does. You're probably thinking more of "Clerk", here -- which <strong>would</strong> be a profession.</p><p></p><p></p><p></p><p>Agreed.</p><p></p><p></p><p></p><p>No, these are crafts. Tailors make clothing; Tanners make leather; Weavers make cloth (and rugs, and tapestries).</p><p></p><p></p><p></p><p></p><p>Agreed. Basically, anything you can buy which is not a SERVICE, involves a craft skill at least ONCE in it's manufacture. Many of them, several times. Take a suit of clothing; first, the Weaver makes the cloth, and dyes it. Meanwhile, someone else is making and dyeing thread. Meanwhile, a needlemaker is makng various sewing needles.</p><p></p><p>The tailor or seamstress (same job, different gender for the person doing it) takes all three, and probably more besides, and assembles them into various articles of clothing.</p><p></p><p>So, that's four craft skills involved in making clothes, taken from the raw materials stage. Probably five, since a needlemaker will likely buy proper-grade steel from a blacksmith (or a foundry, if there is one), or from someone who DID buy it from one of those two sources. Assuming the needles are steel, and not copper or brass, of course.</p><p>[/QUOTE]</p>
[QUOTE="Pax, post: 1065120, member: 6875"] Craft. A cooper makes barrels, wheels, etc. Craft. A baker makes ... well ... baked goods. Craft. A brewer makes alcoholic beverages. I'd say, Perform. Art is to the eye as music is to the ear, IMO. Craft. Not only is this a case of making something (sculptures, states, and carvings), but the rules for making Golems, for example, specifically name "Craft (Scultping)" ... Craft. Laying bricks, stone, etc is NOT the same as sculpting, the two professions owuld be different (but related, many masons will take some sculpting (if only to knock off rough bits and make the blocks they;re laying fit better), and many sculptors will take some ranks in masonry (so as to know what they can and can't do, when producing sculptures and carvings for a building). Try "Profession (Shepherd)". Such a person would also likely have decent ranks in Handle Animal, but the profession woudl cover stuff the Animal Handling didn't -- shearing them, for example. The pair woudl be good for a synergy bonus when the animals in question are sheep, or very similar to them (some goats can bear wool, for example). All Crafts. And specifically: Apothecary cures and dries herbs, as well as preparing pre-mixed herbal remedies. An actual apothecary woudl prbably have Profession (Herbalist) and Craft (Apothecary), both. Even a touch fo Craft (alchemy) would not be unlikely. I agree. Bee-Keeping would be similar to Profession (Shepherd), but for, well ... bees. In a medieval economy, not likely to find someone who only [b]binds[/b] the books. Such a person would also be part scribe -- and would probably be manufacturing the pages and other parts. I'd call this one "Craft (Scribe)", oddly enough. I know some people might say "but scribes just write things, that's not a craft!" Well, that's not true. CLERKS "just write things" ... true scribes make the INK, the PAPER,e ven the PENS. All from scratch, as likely as not. Agreed. Chopping carcasses up into specific little bits, isn't MAKING anything. [/b][/quote] Should each be a Craft skill. Carpenters take wood (and sometimes nails) and [i]make things[/i] ... youknow, like entire buildings! Cobblers make shoes, and coopers make barrels and such. I agree. Lapidary might go either way, but I'd tend to classify it as a craft. A lapidary takes a raw stone -- a basic pretty rock -- and makes an extraordinary jewel out of it. True jewelers are also likely to have multiple crafts. Whitesmith (works in white metals -- silver, tin, etc), Goldsmith (self-explanatory), and the like. Locksmiths make locks, and keys. Pretty much, if "smith" is in there, it's a craft skill. Agreed. Masons build things; to me, that says craft. If you assign a wall a Craft DC, then it's Craft (Mason) that you'll roll to make it, if the wallis stone anyway. Agreed. See my comments above on what a scribe REALLY does. You're probably thinking more of "Clerk", here -- which [b]would[/b] be a profession. Agreed. No, these are crafts. Tailors make clothing; Tanners make leather; Weavers make cloth (and rugs, and tapestries). Agreed. Basically, anything you can buy which is not a SERVICE, involves a craft skill at least ONCE in it's manufacture. Many of them, several times. Take a suit of clothing; first, the Weaver makes the cloth, and dyes it. Meanwhile, someone else is making and dyeing thread. Meanwhile, a needlemaker is makng various sewing needles. The tailor or seamstress (same job, different gender for the person doing it) takes all three, and probably more besides, and assembles them into various articles of clothing. So, that's four craft skills involved in making clothes, taken from the raw materials stage. Probably five, since a needlemaker will likely buy proper-grade steel from a blacksmith (or a foundry, if there is one), or from someone who DID buy it from one of those two sources. Assuming the needles are steel, and not copper or brass, of course. [/QUOTE]
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