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<blockquote data-quote="der_kluge" data-source="post: 1067454" data-attributes="member: 945"><p>Whoa, Drawmack, I never said that. I said that slapping meat on a grill is cooking, and that doesn't require any kind of craft() skill check. I can totally respect the level of detail, and training that goes into a fine culinary masterpiece. Obviously the DC for slapping a steak on a grill would be fairly low if all you wanted to do was cook the botulism out of it.</p><p></p><p>Given that, do you feel like cooking should be a Craft() skill, or a Profession()? By using the rules in the Craft skill, that $100 meal that my wife and I had on our anniversary should have taken a week to prepare. It didn't, so that doesn't seem right.</p><p></p><p>And if a meal has a preparation DC of 20, how would that be different from a MW meal? What would a MW meal look like versus just a regular meal with a really high DC?</p><p></p><p>So, if you think Cooking should be a craft() skill check, if I play in your game, and make a character with a few ranks of cooking, are you going to make me calculate the cost of the deer the party ranger killed in silver pieces, and then calculate the amount of progress I make on making venison stew on a day by day basis to see how long it takes me to make it? </p><p></p><p>Or, is my character going to have ranks in profession(cooking) and you would just assign some flat DC, like 8 to make a venison stew?</p><p></p><p>Which would you rather do? Which makes more sense?</p><p></p><p>My point is, some things in this game make a heck of a lot more sense as Professions, not Crafts.</p></blockquote><p></p>
[QUOTE="der_kluge, post: 1067454, member: 945"] Whoa, Drawmack, I never said that. I said that slapping meat on a grill is cooking, and that doesn't require any kind of craft() skill check. I can totally respect the level of detail, and training that goes into a fine culinary masterpiece. Obviously the DC for slapping a steak on a grill would be fairly low if all you wanted to do was cook the botulism out of it. Given that, do you feel like cooking should be a Craft() skill, or a Profession()? By using the rules in the Craft skill, that $100 meal that my wife and I had on our anniversary should have taken a week to prepare. It didn't, so that doesn't seem right. And if a meal has a preparation DC of 20, how would that be different from a MW meal? What would a MW meal look like versus just a regular meal with a really high DC? So, if you think Cooking should be a craft() skill check, if I play in your game, and make a character with a few ranks of cooking, are you going to make me calculate the cost of the deer the party ranger killed in silver pieces, and then calculate the amount of progress I make on making venison stew on a day by day basis to see how long it takes me to make it? Or, is my character going to have ranks in profession(cooking) and you would just assign some flat DC, like 8 to make a venison stew? Which would you rather do? Which makes more sense? My point is, some things in this game make a heck of a lot more sense as Professions, not Crafts. [/QUOTE]
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