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<blockquote data-quote="RangerWickett" data-source="post: 1316881" data-attributes="member: 63"><p>In response to your . . . response . . . I'm rethinking a few of my ideas, but here goes:</p><p></p><p>Craft is still Intelligence-based. You use Craft to make something that you can sell. Characters with high Craft skills can make items that become famous for how well-made they are, like the clocktower Big Ben. Things created with Craft might evoke an emotional response, but that is incidental; the main purpose of this skill is to make things that people can have or use.</p><p></p><p>Perform is Charisma-based. You use Perform to evoke emotions. You might be able to make money off of performance, but that is incidental; the main purpose of this skill is to do something that will affect the viewer or listener.</p><p></p><p>If the final result is primarily judged on its physical form, such as whether it's sturdy enough, whether it can cut particularly well, then you use Craft. If the final result is judged on its artistic merit, then you use Perform.</p><p></p><p>If you want a beautiful painting that's pleasant to look at, that's either an incidentally easy Craft check (i.e., you just want to make a painting, and don't really care how it looks), or it's a Perform check, with a synergy bonus from 5+ ranks of Craft (painting). The synergy bonus represents your ability to precisely create just the image you intend.</p><p></p><p>If you want a good piece of music, it's Perform, with a synergy bonus from Craft (music). The synergy bonus represents your ability to combine the technical elements of sound to assist in creating the feel you want. So a good Perform might let you come up with a catchy tune that kids will want to sing, but Craft will help you make sure it's the sort of thing that sounds good coming from the voices of children, and that it works well when groups sing it together without rehearsal.</p><p></p><p>Now, if you just used Craft (music) by yourself, you could create a 'tango beat,' or a 'minor guitar piece.' It would fulfill all the technical requirements to fit that genre, but it wouldn't be moving.</p><p></p><p> </p><p>Well, if you want a statue that will inspire a generation, that would, again, just be Perform. If you want a statue that will inspire several generations because it will not fall over the first time someone bumps into it, and that will be flashy and expensive, that's Craft.</p><p></p><p>Now, I'm thinking of having two tiers to Perform checks. Let's make a new skill, and just call it Art. Or we could make it Craft (Art) and base it on Charisma as an exception. You can make an Art check to make something artistic, and we'll set the base time to make a check to one day, and this is enough to create a few pages of a story, a single painting or sculpture, a few short songs, etc. You can always try again to make it better, but if you're working on a book or something, taking 20 would mean you're spending days on every few pages. </p><p></p><p>You also have to make a Craft check in tandem with the Art check, to actually make the thing. Of course, crafting words on a page is effectively free; but if you want to make a very nice looking book, or if you're aiming for an expensive, impressive item (that's also brilliantly poetic), the Craft DC will be much higher.</p><p></p><p>The quality of this art is good or bad based on the total result of your check, with a scale much like Perform. 10 is fair, 20 is really good, 30 is historical. If you create an artistic item, something that stands on its own merits, make your Art check, and that's how good it is. I don't have any idea for rules yet on how an Art check would ever really affect the game, but I'll think about it.</p><p></p><p>Now, just as a masterwork instrument (created through Craft) gives a bonus to Perform checks, a masterwork piece of art can help you perform better. If your Art check is 30 or higher, the item is considered a masterpiece, and it provides a bonus to Perform checks that use that piece. The bonus can be a simple +2 bonus, or it can be something specifically appropriate to the piece. I'm not sure quite what it would be, but that would fall under House Rules anyway, which is where I think I'll repost this, unless anyone has anymore questions about the core rules.</p></blockquote><p></p>
[QUOTE="RangerWickett, post: 1316881, member: 63"] In response to your . . . response . . . I'm rethinking a few of my ideas, but here goes: Craft is still Intelligence-based. You use Craft to make something that you can sell. Characters with high Craft skills can make items that become famous for how well-made they are, like the clocktower Big Ben. Things created with Craft might evoke an emotional response, but that is incidental; the main purpose of this skill is to make things that people can have or use. Perform is Charisma-based. You use Perform to evoke emotions. You might be able to make money off of performance, but that is incidental; the main purpose of this skill is to do something that will affect the viewer or listener. If the final result is primarily judged on its physical form, such as whether it's sturdy enough, whether it can cut particularly well, then you use Craft. If the final result is judged on its artistic merit, then you use Perform. If you want a beautiful painting that's pleasant to look at, that's either an incidentally easy Craft check (i.e., you just want to make a painting, and don't really care how it looks), or it's a Perform check, with a synergy bonus from 5+ ranks of Craft (painting). The synergy bonus represents your ability to precisely create just the image you intend. If you want a good piece of music, it's Perform, with a synergy bonus from Craft (music). The synergy bonus represents your ability to combine the technical elements of sound to assist in creating the feel you want. So a good Perform might let you come up with a catchy tune that kids will want to sing, but Craft will help you make sure it's the sort of thing that sounds good coming from the voices of children, and that it works well when groups sing it together without rehearsal. Now, if you just used Craft (music) by yourself, you could create a 'tango beat,' or a 'minor guitar piece.' It would fulfill all the technical requirements to fit that genre, but it wouldn't be moving. Well, if you want a statue that will inspire a generation, that would, again, just be Perform. If you want a statue that will inspire several generations because it will not fall over the first time someone bumps into it, and that will be flashy and expensive, that's Craft. Now, I'm thinking of having two tiers to Perform checks. Let's make a new skill, and just call it Art. Or we could make it Craft (Art) and base it on Charisma as an exception. You can make an Art check to make something artistic, and we'll set the base time to make a check to one day, and this is enough to create a few pages of a story, a single painting or sculpture, a few short songs, etc. You can always try again to make it better, but if you're working on a book or something, taking 20 would mean you're spending days on every few pages. You also have to make a Craft check in tandem with the Art check, to actually make the thing. Of course, crafting words on a page is effectively free; but if you want to make a very nice looking book, or if you're aiming for an expensive, impressive item (that's also brilliantly poetic), the Craft DC will be much higher. The quality of this art is good or bad based on the total result of your check, with a scale much like Perform. 10 is fair, 20 is really good, 30 is historical. If you create an artistic item, something that stands on its own merits, make your Art check, and that's how good it is. I don't have any idea for rules yet on how an Art check would ever really affect the game, but I'll think about it. Now, just as a masterwork instrument (created through Craft) gives a bonus to Perform checks, a masterwork piece of art can help you perform better. If your Art check is 30 or higher, the item is considered a masterpiece, and it provides a bonus to Perform checks that use that piece. The bonus can be a simple +2 bonus, or it can be something specifically appropriate to the piece. I'm not sure quite what it would be, but that would fall under House Rules anyway, which is where I think I'll repost this, unless anyone has anymore questions about the core rules. [/QUOTE]
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