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<blockquote data-quote="Water Bob" data-source="post: 5888257" data-attributes="member: 92305"><p>I'm not sure you did that correctly...(Or....I'm not doing something correctly...)</p><p> </p><p>The D&D way...</p><p> </p><p>Craft (Weaponsmith) +8</p><p> </p><p>Take 10, for a total Craft roll of 18 vs DC 12. (Production is 216)</p><p> </p><p>Dagger costs (D&D cost) 20 sp. Production required is 20.</p><p> </p><p>Production of 216 / 20 = 10.8. That means that the time to make dagger is halved 9 times. </p><p> </p><p>So, starting at a week's worth of work (I'll use a 7 day work week and 12 hour days), dividing in half 9 times is going to make the production time 1/512th of a work week....<span style="color: blue">that's a little over 9 minutes.</span></p><p></p><p><span style="color: #0000ff">The D&D rule allows for making the dagger in less than 10 minutes.</span></p><p> </p><p> </p><p> </p><p> </p><p> </p><p>The Conan way....</p><p> </p><p>Craft (Weaponsmith) +8</p><p> </p><p>Take 10, for a total Craft roll of 18 vs DC 12. (Production is 216)</p><p> </p><p>Dagger costs (Conan cost) 3 sp. Production required is 15.</p><p> </p><p>Every multiple of 5 halves the productions time (i.e. 30 for half, 45 for a quarter, 60 for an eighth...and so on).</p><p> </p><p><span style="color: teal">So, actually, the Conan version is a bit better, making the dagger in 1/32 of the work week. That's just over 2.5 hours (given a 7 day work week and 12 hours of work each day).</span></p><p></p><p><span style="color: #008080">That's still unbelieveable, but a lot better than the D&D version of 9 minutes!</span></p><p> </p><p> </p><p> </p><p> </p><p> </p><p>Please show me if I'm doing the D&D calculation wrong.</p><p> </p><p> </p><p> </p><p> </p><p> </p><p></p><p> </p><p>OK....but if the weekly check only takes 10 minutes (or 2.5 hours if you go with the Conan version), how come the smith cannot work on anything els that week?</p></blockquote><p></p>
[QUOTE="Water Bob, post: 5888257, member: 92305"] I'm not sure you did that correctly...(Or....I'm not doing something correctly...) The D&D way... Craft (Weaponsmith) +8 Take 10, for a total Craft roll of 18 vs DC 12. (Production is 216) Dagger costs (D&D cost) 20 sp. Production required is 20. Production of 216 / 20 = 10.8. That means that the time to make dagger is halved 9 times. So, starting at a week's worth of work (I'll use a 7 day work week and 12 hour days), dividing in half 9 times is going to make the production time 1/512th of a work week....[COLOR=blue]that's a little over 9 minutes.[/COLOR] [COLOR=#0000ff]The D&D rule allows for making the dagger in less than 10 minutes.[/COLOR] The Conan way.... Craft (Weaponsmith) +8 Take 10, for a total Craft roll of 18 vs DC 12. (Production is 216) Dagger costs (Conan cost) 3 sp. Production required is 15. Every multiple of 5 halves the productions time (i.e. 30 for half, 45 for a quarter, 60 for an eighth...and so on). [COLOR=teal]So, actually, the Conan version is a bit better, making the dagger in 1/32 of the work week. That's just over 2.5 hours (given a 7 day work week and 12 hours of work each day).[/COLOR] [COLOR=#008080]That's still unbelieveable, but a lot better than the D&D version of 9 minutes![/COLOR] Please show me if I'm doing the D&D calculation wrong. OK....but if the weekly check only takes 10 minutes (or 2.5 hours if you go with the Conan version), how come the smith cannot work on anything els that week? [/QUOTE]
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