Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Rocket your D&D 5E and Level Up: Advanced 5E games into space! Alpha Star Magazine Is Launching... Right Now!
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Craft overlapping?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Loonook" data-source="post: 5888273" data-attributes="member: 1861"><p>I will admit I completely botched my read there... I was indisposed at the time, and due to an injury I have to have complete focus to work with maths until I get healed up again.</p><p></p><p>Pretty much that means that you're doing that amount of work in silver for that check. It is simple really... you give X amount of SP in simple weapons that you can make in that week, or that amount of progress in CP if it was for the day.</p><p></p><p>So in the day you roll your 18 craft check you could make 216 cp worth of 'work' in simple weapons. You craft a dagger in the time without any issue, with perhaps a bit of work to add your personal touch (a inconsequential carving, or spend a little extra time on the hilt, all cosmetic). </p><p></p><p>If you were rolling for the week you opt for 216 SP worth of work. In this same time you can make 10 daggers, and if you put in a little while tomorrow (or burned the midnight oil, with the DM allowing you to 'round up' for the fact that you are 40 cp away) you have a nice even 11 over the span of that week. </p><p></p><p>Usually taking 10 for the week is best for your overall sanity at earlier levels, but once you pass the mark for your specific poison of choice you can just roll with it and be on your way.</p><p></p><p>Really the rules are so-worded to just be an easy measure of a single item, but a Smith doesn't finish an item, look about, then say 'meh' when he has 3-5 hours left over at the forge. A skilled smith with just Focus, Craft maxed out, and an positive Int gets you to the ability to reliably make daggers at that rate. If you have an apprentice to aid you (he just needs to take 10 so as long as he isn't a half-wit he's good to go untrained) you're going to be making 12 daggers reliably/week on your own. </p><p></p><p>It's when you start working towards Masterwork items that it gets interesting... You need more skilled laborers, and it takes quite some time. But that would be the basics of Craft. Seems pretty simple when you're not addled by a head injury <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" />.</p><p></p><p>Slainte,</p><p></p><p>-Loonook.</p></blockquote><p></p>
[QUOTE="Loonook, post: 5888273, member: 1861"] I will admit I completely botched my read there... I was indisposed at the time, and due to an injury I have to have complete focus to work with maths until I get healed up again. Pretty much that means that you're doing that amount of work in silver for that check. It is simple really... you give X amount of SP in simple weapons that you can make in that week, or that amount of progress in CP if it was for the day. So in the day you roll your 18 craft check you could make 216 cp worth of 'work' in simple weapons. You craft a dagger in the time without any issue, with perhaps a bit of work to add your personal touch (a inconsequential carving, or spend a little extra time on the hilt, all cosmetic). If you were rolling for the week you opt for 216 SP worth of work. In this same time you can make 10 daggers, and if you put in a little while tomorrow (or burned the midnight oil, with the DM allowing you to 'round up' for the fact that you are 40 cp away) you have a nice even 11 over the span of that week. Usually taking 10 for the week is best for your overall sanity at earlier levels, but once you pass the mark for your specific poison of choice you can just roll with it and be on your way. Really the rules are so-worded to just be an easy measure of a single item, but a Smith doesn't finish an item, look about, then say 'meh' when he has 3-5 hours left over at the forge. A skilled smith with just Focus, Craft maxed out, and an positive Int gets you to the ability to reliably make daggers at that rate. If you have an apprentice to aid you (he just needs to take 10 so as long as he isn't a half-wit he's good to go untrained) you're going to be making 12 daggers reliably/week on your own. It's when you start working towards Masterwork items that it gets interesting... You need more skilled laborers, and it takes quite some time. But that would be the basics of Craft. Seems pretty simple when you're not addled by a head injury ;). Slainte, -Loonook. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Craft overlapping?
Top