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<blockquote data-quote="Loonook" data-source="post: 5888638" data-attributes="member: 1861"><p>Let me get this straight... Your complaint is that, if an individual specifically built just to forge (Int 12, Skill Focus [Weaponsmithing], 4 ranks) rolls his result (rather than taking 10 and reliably making 10 daggers/week), he can create 3.12 gp/day or 31.2 gp/week. Of course this occurs 10% of the time he rolls at maximum...</p><p></p><p>Per your own discussions above 2nd level will be your maximum for basic NPCs he'll top out at 15% chance of this happening (or 25% if you have him able to be Aided in your setting). So a smith at 2nd level without any other benefits has a 15% chance to fail the check outright, a 15% chance to succeed at your rate, and a 35% chance, if passing, to make less money than taking 10. </p><p></p><p>In this case, taking 10 is not only logical to save the hassle but probably what the smith is going to opt to... Of course if you wish to prevent him from taking 10 be my guest... The guy will have a rough time creating at a forge.</p><p></p><p>Your other assumption is that a smith in D&D has a 5 day workweek at 8 hours a day. Before the Modern Age (and even now for actual smiths) 6 day 12 hour work weeks were common, bringing your assumptive 15 daggers/week takes almost double your time allotted. </p><p></p><p></p><p></p><p></p><p>So a Smith who specifically smiths, has trained from the time he could pump a bellows... Doesn't have skill focus? I mean, Expert 1 gives you a +8 to the skill check (of course including SF:Weaponsmith). So an actual result of 18 is not assumptive at all... A roll of 18 is pretty high, but addressed above.</p><p></p><p>Slainte,</p><p></p><p>-Loonook.</p></blockquote><p></p>
[QUOTE="Loonook, post: 5888638, member: 1861"] Let me get this straight... Your complaint is that, if an individual specifically built just to forge (Int 12, Skill Focus [Weaponsmithing], 4 ranks) rolls his result (rather than taking 10 and reliably making 10 daggers/week), he can create 3.12 gp/day or 31.2 gp/week. Of course this occurs 10% of the time he rolls at maximum... Per your own discussions above 2nd level will be your maximum for basic NPCs he'll top out at 15% chance of this happening (or 25% if you have him able to be Aided in your setting). So a smith at 2nd level without any other benefits has a 15% chance to fail the check outright, a 15% chance to succeed at your rate, and a 35% chance, if passing, to make less money than taking 10. In this case, taking 10 is not only logical to save the hassle but probably what the smith is going to opt to... Of course if you wish to prevent him from taking 10 be my guest... The guy will have a rough time creating at a forge. Your other assumption is that a smith in D&D has a 5 day workweek at 8 hours a day. Before the Modern Age (and even now for actual smiths) 6 day 12 hour work weeks were common, bringing your assumptive 15 daggers/week takes almost double your time allotted. So a Smith who specifically smiths, has trained from the time he could pump a bellows... Doesn't have skill focus? I mean, Expert 1 gives you a +8 to the skill check (of course including SF:Weaponsmith). So an actual result of 18 is not assumptive at all... A roll of 18 is pretty high, but addressed above. Slainte, -Loonook. [/QUOTE]
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