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General Tabletop Discussion
*Pathfinder & Starfinder
Craft (poison) or "It takes HOW long???"
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<blockquote data-quote="mearls" data-source="post: 412613" data-attributes="member: 697"><p>CTD pretty much nails the issue. It all comes down to game balance. In 3e, unlike 1e and 2e, money is a bit more of an abstract representation of flexibility and power. It's much easier now to buy magic weapons, armor, potions, and so on. It's now assumed that a character of level X has Y gold pieces worth of equipment. Any ability that allows you to get around that limitation, such as item creation feats and the craft skill, must have some sort of balance in place. For the Craft skill, the balancing factor is time. If you invest the time to craft a bunch of items, you can theoretically end up much better equipped than the average character of your level.</p><p></p><p>Table 5-1 in the DMG is really critical to understanding alot of issues involving money in 3e, especially magical item prices. I've had an essay boiling in the back of my head about it for a while that I really need to get around to writing.</p><p></p><p>As for altering the Craft rules, I'd either create a feat that allows faster poison creation, use the higher DCs for rushed work as someone else pointed out, or allow a character to pay more in raw materials in order to create a poison faster.</p></blockquote><p></p>
[QUOTE="mearls, post: 412613, member: 697"] CTD pretty much nails the issue. It all comes down to game balance. In 3e, unlike 1e and 2e, money is a bit more of an abstract representation of flexibility and power. It's much easier now to buy magic weapons, armor, potions, and so on. It's now assumed that a character of level X has Y gold pieces worth of equipment. Any ability that allows you to get around that limitation, such as item creation feats and the craft skill, must have some sort of balance in place. For the Craft skill, the balancing factor is time. If you invest the time to craft a bunch of items, you can theoretically end up much better equipped than the average character of your level. Table 5-1 in the DMG is really critical to understanding alot of issues involving money in 3e, especially magical item prices. I've had an essay boiling in the back of my head about it for a while that I really need to get around to writing. As for altering the Craft rules, I'd either create a feat that allows faster poison creation, use the higher DCs for rushed work as someone else pointed out, or allow a character to pay more in raw materials in order to create a poison faster. [/QUOTE]
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